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		<title><![CDATA[Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz - Technical How-tos and FAQs]]></title>
		<link>http://www.nexuizninjaz.com/forum/</link>
		<description><![CDATA[Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz - http://www.nexuizninjaz.com/forum]]></description>
		<pubDate>Mon, 01 Feb 2016 19:31:03 -0800</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[How to record your game play video on pc?]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-to-record-your-game-play-video-on-pc.html</link>
			<pubDate>Thu, 28 Jan 2010 21:45:18 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-to-record-your-game-play-video-on-pc.html</guid>
			<description><![CDATA[Sharing videos on the Web now are what all people are talking about! Video sharing has gone deeply in our life.Especially someone what to show how cool he play the game on the computer.And probably you are being confused by how to make your own video. Well,take it easy.This tutorial is for you.<br />
<br />
<br />
The following is a guide of how to use screen recording software to make your own video.<br />
Just follow these easy steps to start.<br />
<br />
<br />
Step 1:<br />
<br />
Free download the software here and install it.<br />
[url&#93;http://rapidshare.com/files/199062658/tsr_gd.zip[/url&#93;<br />
<br />
Start the process by clicking Open. Depending on your connection speed, the download may take up to a few minutes. Thanks for your patience… it’ll be worth the wait!<br />
<br />
<br />
When the download has finished, click “Run” to launch the Total Screen Recorder setup wizard.Follow the steps shown in the setup wizard.<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_2.jpg[/IMG&#93;<br />
<br />
<br />
<br />
Look for the Total Screen Recorder icon whenever you want to record your video!<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_3.jpg[/IMG&#93;<br />
<br />
<br />
<br />
Step 2:<br />
<br />
Once the installation is finished, the program will be launched automatically (if not, double click the Total Screen Recorder to start).<br />
<br />
<br />
<br />
It come up with a “Tips of day” windows showing the using tips of Total Screen Recorder, just click “close” button to continue or “next” to see other tips<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_4.jpg[/IMG&#93;<br />
<br />
<br />
<br />
The interface is nice looking and very easy to use. In fact, after all the settings have been made you can give up the main window and work with the program only by using the shortcuts.<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_5.jpg[/IMG&#93;<br />
<br />
<br />
<br />
In the recorder option box, you can configure the record option, including record audio, capture mouse cursor, hide when recording or blink when recording. You also could set the recording hotkey, region to capture and output folder for auto save recordings.<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_6.jpg[/IMG&#93;<br />
<br />
<br />
<br />
The encoder box will let you choose video and audio compressor, and also the output format, Total Screen Recorder support output the record video as avi, wmv, swf, flv. (If you want to output a video with high quality, we suggest you output as avi file. If you want to output a video with small size, we suggest you output as flv file).<br />
<br />
<br />
<br />
Playback rates are adjustable and the user can set the frames capturing per second (the higher the value, the smoother the playback and the larger the file).<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_7.jpg[/IMG&#93;<br />
<br />
<br />
<br />
In the last option box, you will find that this software could also work in sneak mode, so that you could monitor what has happen in your pc when you leave.<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_8.jpg[/IMG&#93;<br />
<br />
<br />
<br />
You could also let Total Screen Recorder start or stop recording automatically, just choose "Recorder &gt; Set Timers", or click the "Set Timers" button from toolbar. In "Set Timers" dialog, check and set start or stop time you want, Total Screen Recorder will start record when the auto-start timer triggered, and stop the recording at the stop time you set. To disable timers, just select "Recorder &gt; Set Timers", or click the "Set Timers" button from toolbar, and uncheck start or stop timers.<br />
<br />
[IMG&#93;http://www.totalscreenrecorder.com/image/h_t_9.jpg[/IMG&#93;<br />
<br />
<br />
Make your own fantasy video now!]]></description>
			<content:encoded><![CDATA[Sharing videos on the Web now are what all people are talking about! Video sharing has gone deeply in our life.Especially someone what to show how cool he play the game on the computer.And probably you are being confused by how to make your own video. Well,take it easy.This tutorial is for you.<br />
<br />
<br />
The following is a guide of how to use screen recording software to make your own video.<br />
Just follow these easy steps to start.<br />
<br />
<br />
Step 1:<br />
<br />
Free download the software here and install it.<br />
[url]http://rapidshare.com/files/199062658/tsr_gd.zip[/url]<br />
<br />
Start the process by clicking Open. Depending on your connection speed, the download may take up to a few minutes. Thanks for your patience… it’ll be worth the wait!<br />
<br />
<br />
When the download has finished, click “Run” to launch the Total Screen Recorder setup wizard.Follow the steps shown in the setup wizard.<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_2.jpg[/IMG]<br />
<br />
<br />
<br />
Look for the Total Screen Recorder icon whenever you want to record your video!<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_3.jpg[/IMG]<br />
<br />
<br />
<br />
Step 2:<br />
<br />
Once the installation is finished, the program will be launched automatically (if not, double click the Total Screen Recorder to start).<br />
<br />
<br />
<br />
It come up with a “Tips of day” windows showing the using tips of Total Screen Recorder, just click “close” button to continue or “next” to see other tips<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_4.jpg[/IMG]<br />
<br />
<br />
<br />
The interface is nice looking and very easy to use. In fact, after all the settings have been made you can give up the main window and work with the program only by using the shortcuts.<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_5.jpg[/IMG]<br />
<br />
<br />
<br />
In the recorder option box, you can configure the record option, including record audio, capture mouse cursor, hide when recording or blink when recording. You also could set the recording hotkey, region to capture and output folder for auto save recordings.<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_6.jpg[/IMG]<br />
<br />
<br />
<br />
The encoder box will let you choose video and audio compressor, and also the output format, Total Screen Recorder support output the record video as avi, wmv, swf, flv. (If you want to output a video with high quality, we suggest you output as avi file. If you want to output a video with small size, we suggest you output as flv file).<br />
<br />
<br />
<br />
Playback rates are adjustable and the user can set the frames capturing per second (the higher the value, the smoother the playback and the larger the file).<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_7.jpg[/IMG]<br />
<br />
<br />
<br />
In the last option box, you will find that this software could also work in sneak mode, so that you could monitor what has happen in your pc when you leave.<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_8.jpg[/IMG]<br />
<br />
<br />
<br />
You could also let Total Screen Recorder start or stop recording automatically, just choose "Recorder &gt; Set Timers", or click the "Set Timers" button from toolbar. In "Set Timers" dialog, check and set start or stop time you want, Total Screen Recorder will start record when the auto-start timer triggered, and stop the recording at the stop time you set. To disable timers, just select "Recorder &gt; Set Timers", or click the "Set Timers" button from toolbar, and uncheck start or stop timers.<br />
<br />
[IMG]http://www.totalscreenrecorder.com/image/h_t_9.jpg[/IMG]<br />
<br />
<br />
Make your own fantasy video now!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Good Resources for Making Player Models?]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Good-Resources-for-Making-Player-Models.html</link>
			<pubDate>Fri, 17 Jul 2009 17:12:46 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Good-Resources-for-Making-Player-Models.html</guid>
			<description><![CDATA[I saw some player models in the map repository, and I was kind of curious about this.<br />
<br />
Are there any good tutorials about making new player models?<br />
<br />
I have Blender, but no money for any other modeling software, if that would be a problem.<br />
<br />
So... Tutorials/Guides/Manuals/How-Tos/Advice? <img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_lol.gif" style="vertical-align: middle;" border="0" alt="Icon_lol" title="Icon_lol" />]]></description>
			<content:encoded><![CDATA[I saw some player models in the map repository, and I was kind of curious about this.<br />
<br />
Are there any good tutorials about making new player models?<br />
<br />
I have Blender, but no money for any other modeling software, if that would be a problem.<br />
<br />
So... Tutorials/Guides/Manuals/How-Tos/Advice? <img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_lol.gif" style="vertical-align: middle;" border="0" alt="Icon_lol" title="Icon_lol" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Windows&#93; Connect to Nexuiz server and play with 1 click.]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Windows-Connect-to-Nexuiz-server-and-play-with-1-click.html</link>
			<pubDate>Thu, 28 May 2009 18:38:43 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Windows-Connect-to-Nexuiz-server-and-play-with-1-click.html</guid>
			<description><![CDATA[I already posted this on Alientrap's official forums, but I decided to post it here so more eyes can potentially see it.<br />
<br />
I decided to spend 30 seconds to put this together when I read -z-'s topic about how he got nexuiz:// working on Linux to connect to the servers quickly using a URL. <br />
<br />
I noticed that there was no Windows method given, so I made a method of my own to decrease the time needed to connect to and play on a server, and I'm posting here to share it with you.  <br />
<br />
It is a batch file as shown below: <br />
Code:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd "&#92;Game Program Files&#92;Nexuiz&#92;" <br />
nexuiz.exe +connect 208.43.251.170:26002</code></div></div>
<br />
<br />
Copy and paste the code into a blank text file. <br />
<br />
Replace \Game Program Files\Nexuiz\ with the location of your own Nexuiz directory, and replace 208.43.251.170:26002 with the server ip address and port you want to connect to. <br />
<br />
The server ip and port given in the batch file will connect you to Nexuiz Ninjaz CTF Veterans +hook server. <br />
<br />
Once you are finished copying, pasting, and editing the code, save the text file, give it a suitable name and the .bat extension. <br />
<br />
Once you change the text document's extension to .bat, the file's icon will change, and opening it will open up Nexuiz and immediatly connect to the server specified by the ip and port in the batch file.<br />
<br />
You can edit this batch file to change the server it will take you to by right clicking the batch file, and selecting edit. <br />
<br />
You can then change the ip address and port it specifies using the text editor that appears. <br />
<br />
Tell me what you think, and enjoy.]]></description>
			<content:encoded><![CDATA[I already posted this on Alientrap's official forums, but I decided to post it here so more eyes can potentially see it.<br />
<br />
I decided to spend 30 seconds to put this together when I read -z-'s topic about how he got nexuiz:// working on Linux to connect to the servers quickly using a URL. <br />
<br />
I noticed that there was no Windows method given, so I made a method of my own to decrease the time needed to connect to and play on a server, and I'm posting here to share it with you.  <br />
<br />
It is a batch file as shown below: <br />
Code:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd "&#92;Game Program Files&#92;Nexuiz&#92;" <br />
nexuiz.exe +connect 208.43.251.170:26002</code></div></div>
<br />
<br />
Copy and paste the code into a blank text file. <br />
<br />
Replace \Game Program Files\Nexuiz\ with the location of your own Nexuiz directory, and replace 208.43.251.170:26002 with the server ip address and port you want to connect to. <br />
<br />
The server ip and port given in the batch file will connect you to Nexuiz Ninjaz CTF Veterans +hook server. <br />
<br />
Once you are finished copying, pasting, and editing the code, save the text file, give it a suitable name and the .bat extension. <br />
<br />
Once you change the text document's extension to .bat, the file's icon will change, and opening it will open up Nexuiz and immediatly connect to the server specified by the ip and port in the batch file.<br />
<br />
You can edit this batch file to change the server it will take you to by right clicking the batch file, and selecting edit. <br />
<br />
You can then change the ip address and port it specifies using the text editor that appears. <br />
<br />
Tell me what you think, and enjoy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[dem2vid shell script]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-dem2vid-shell-script.html</link>
			<pubDate>Tue, 26 May 2009 03:58:58 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-dem2vid-shell-script.html</guid>
			<description><![CDATA[Hi I'm Lost(prophets), dunno why it took me so long to come here. Here I am tho, hello everyone. :)<br />
<br />
I thought I'd share my script that automates video capture &amp; encoding on Linux (&amp; Mac with a few tweaks). It works with the standard release from Alientrap, it may need editing if you use a distro specific package tho. One word of warning, you'll need a good 10GB of free space on your home dir, this'll be relinquished upon completion tho.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/sh<br />
<br />
#Script to capture demo, calculate bitrate, scale &amp; encode to mp4<br />
#uses ffmpeg presets within ~/.ffmpeg (-vpre fast/-vpre vhq)<br />
#examples: http://svn.mplayerhq.hu/ffmpeg/trunk/ffpresets<br />
#depends: faac, ffmpeg &amp; x264 (&gt;20081002 recommended)<br />
#use: ./dem2vid yourDemo.dem requiredWidth requiredSizeInMB<br />
<br />
DEM="&#36;1"<br />
WID="&#36;2"<br />
MB="&#36;3"<br />
DEST="&#36;{1%.*}.mp4"<br />
<br />
capture() {<br />
LOC=`locate nexuiz-linux-sdl.sh | tail -1`&nbsp;&nbsp;&nbsp;&nbsp;<br />
&#36;{LOC} -demo +cl_capturevideo 1 +cl_capturevideo_ogg 0 &#92;<br />
+cl_capturevideo_fps 24 +playdemo demos/&#36;{DEM}<br />
VID=`find ~/.nexuiz/data/video/ -iname "dpvideo*.avi" -print | tail -1`<br />
echo "Demo captured to &#36;{VID}"<br />
}<br />
<br />
info() {&nbsp;&nbsp;&nbsp;&nbsp;<br />
ffmpeg -i &#36;{VID} 2&gt; /tmp/&#36;&#36;<br />
TH=`grep Duration /tmp/&#36;&#36; | cut -d":" -f2 | cut -c 2-3`<br />
TM=`grep Duration /tmp/&#36;&#36; | cut -d":" -f3`<br />
TS=`grep Duration /tmp/&#36;&#36; | cut -d":" -f4 | cut -c 1-5`<br />
SEC=&#36;(echo "( &#36;{TH} * 3600 ) + ( &#36;{TM} * 60 ) + &#36;{TS}" | bc)<br />
RESX=`grep Video: /tmp/&#36;&#36; | grep -o ....x | tr -d 'x '`<br />
RESY=`grep Video: /tmp/&#36;&#36; | grep -o x.... | tr -d 'x,'`<br />
rm /tmp/&#36;&#36; &amp;&amp; echo &#36;{RESX} &#36;{RESY} &#36;{SEC}<br />
}<br />
<br />
height() {<br />
ASPECT=&#36;(echo "scale=3; &#36;{RESX} / &#36;{RESY}" | bc)<br />
HEIGHT=&#36;(echo "&#36;{WID} / &#36;{ASPECT}" | bc)<br />
MOD16=&#36;(( &#36;{HEIGHT} / 16 * 16 ))<br />
echo &#36;{MOD16}<br />
}<br />
<br />
bitrate() {<br />
RATE=&#36;(echo "(( "&#36;MB" * 1024 ) / &#36;{SEC}) - 16" | bc)<br />
R8=&#36;(echo "(( &#36;{RATE} * 8 ) * 1.02)" | bc)<br />
KBPS=`echo "tmp=&#36;{R8}; tmp /= 1; tmp" | bc`<br />
echo &#36;{KBPS}<br />
}<br />
<br />
encode() {<br />
ffmpeg -i &#36;{VID} -pass 1 -s &#36;{WID}x&#36;{MOD16} -vcodec libx264 -vpre fast &#92;<br />
-b &#36;{KBPS}k -threads 0 -rc_eq 'blurCplx^(1-qComp)' -level 41 -an "&#36;DEST"<br />
ffmpeg -i &#36;{VID} -acodec libfaac -ac 2 -ab 128k -async 2 -pass 2 &#92;<br />
-s &#36;{WID}x&#36;{MOD16} -vcodec libx264 -vpre vhq -b &#36;{KBPS}k -threads 0 &#92;<br />
-rc_eq 'blurCplx^(1-qComp)' -level 41 -psnr -y "&#36;DEST"<br />
}<br />
<br />
vbr() {<br />
ffmpeg -i &#36;{VID} -acodec libfaac -ac 2 -aq 100 -async 2 &#92;<br />
-s &#36;{WID}x&#36;{MOD16} -vcodec libx264 -vpre vhq -crf 20 -threads 0 &#92;<br />
-rc_eq 'blurCplx^(1-qComp)' -level 41 -psnr "&#36;DEST"<br />
}<br />
<br />
capture;<br />
info;<br />
height;<br />
if [ -n "&#36;3" &#93;; <br />
then<br />
&nbsp;&nbsp;&nbsp;&nbsp;bitrate;<br />
&nbsp;&nbsp;&nbsp;&nbsp;encode;<br />
&nbsp;&nbsp;&nbsp;&nbsp;rm *2pass*.log <br />
else <br />
&nbsp;&nbsp;&nbsp;&nbsp;vbr;<br />
fi<br />
rm &#36;{VID} &amp;&amp; echo "Finished! Saved as &#36;{DEST}"</code></div></div>
<br />
My presets:<br />
<br />
[b&#93;libx264-fast.ffpreset:[/b&#93;<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>coder=1<br />
flags=+loop<br />
cmp=+chroma<br />
partitions=-parti8x8-parti4x4-partp8x8-partp4x4-partb8x8<br />
me_method=dia<br />
subq=1<br />
me_range=16<br />
g=480<br />
keyint_min=24<br />
sc_threshold=40<br />
i_qfactor=0.71<br />
b_strategy=2<br />
qcomp=0.6<br />
qmin=10<br />
qmax=51<br />
qdiff=4<br />
bf=3<br />
refs=1<br />
directpred=1<br />
trellis=0<br />
flags2=-bpyramid-wpred-mixed_refs-dct8x8+fastpskip</code></div></div>
[b&#93;<br />
libx264-vhq.ffpreset:[/b&#93;<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>coder=1<br />
flags=+loop<br />
cmp=+chroma<br />
partitions=+parti8x8+parti4x4+partp8x8+partp4x4+partb8x8<br />
me_method=umh<br />
subq=9<br />
me_range=32<br />
g=480<br />
keyint_min=24<br />
sc_threshold=40<br />
i_qfactor=0.71<br />
b_strategy=2<br />
qcomp=0.6<br />
qmin=10<br />
qmax=51<br />
qdiff=4<br />
bf=3<br />
refs=6<br />
directpred=3<br />
trellis=2<br />
flags2=+bpyramid+wpred+mixed_refs+dct8x8-fastpskip</code></div></div>
<br />
Example VBR encode (no file-size entered): [url&#93;http://omploader.org/vMXFoMA/e1m6_768x432.mp4.html[/url&#93;<br />
^ It works for other games too. ;)<br />
<br />
If you're not bothered by quality &amp; compression then you may be content with Nexuiz's built in ogg/theora encoder. There's no need for ~10GB free space &amp; requires no dep's:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/bash<br />
<br />
#simple script to encode a Nexuiz using the internal encoder<br />
#use: ./dem2ogv yourDemo.dem hq/hd<br />
<br />
DEM="&#36;1"<br />
CFG=~/.nexuiz/data/config.cfg<br />
<br />
if [ "&#36;2" == "hq" &#93;; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;RESX="768"<br />
elif [ "&#36;2" == "hd" &#93;; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;RESX="1280"<br />
fi<br />
echo &#36;{RESX}<br />
<br />
aspect() {<br />
WIDTH=`grep vid_width &#36;CFG | cut -d " " -f2 | tr -d '"'`<br />
HEIGHT=`grep vid_height &#36;CFG | cut -d " " -f2 | tr -d '"'`<br />
ASPECT=&#36;(echo "scale=3; &#36;{WIDTH} / &#36;{HEIGHT}" | bc)<br />
echo &#36;{WIDTH} &#36;{HEIGHT} &#36;{ASPECT} <br />
}<br />
<br />
height() {<br />
RESY=&#36;(echo "&#36;{RESX} / &#36;{ASPECT}" | bc)<br />
echo &#36;{RESY}<br />
}<br />
<br />
capture() {<br />
LOC=`locate nexuiz-linux-sdl.sh | tail -1`&nbsp;&nbsp;&nbsp;&nbsp;<br />
&#36;{LOC} -demo +cl_capturevideo_width &#36;{RESX} +cl_capturevideo_height &#36;{RESY} &#92;<br />
+cl_capturevideo 1 +cl_capturevideo_ogg 1 +playdemo demos/&#36;{DEM}<br />
}<br />
<br />
aspect;<br />
height;<br />
capture;<br />
echo "Finished! Your video is saved under ~/.nexuiz/data/video/"</code></div></div>
<br />
[b&#93;Editing tips:[/b&#93;<br />
<br />
Add a soundtrack:<br />
<br />
[i&#93;ffmpeg -i tune.mp3 -i handsofgod.mp4 -vcodec copy -acodec copy newaudio.mp4[/i&#93;<br />
<br />
This uses a specified mp3 as the audio track &amp; makes a new mp4, leaving your original untouched. No encoding is done here, it simply copies the streams.<br />
<br />
Cut the video:<br />
<br />
[i&#93;ffmpeg -i newaudio.mp4 -t 65.4 -vcodec copy -acodec copy cut.mp4[/i&#93;<br />
<br />
-t is what does the trick here, in this example I've asked it to stop at 65.4 seconds. Again this simply copies the streams to a new file, keeping the original untouched &amp; avoids re-encoding.<br />
<br />
Edited example (VBR): [url&#93;http://omploader.org/vMTdoMA/cut.mp4[/url&#93;<br />
^ Nexuiz this time ;)<br />
<br />
Hope this has been of some help, if nothing else it's my introduction. For more examples see my Youtube page: [url&#93;http://www.youtube.com/user/found666[/url&#93;<br />
<br />
Tony.]]></description>
			<content:encoded><![CDATA[Hi I'm Lost(prophets), dunno why it took me so long to come here. Here I am tho, hello everyone. :)<br />
<br />
I thought I'd share my script that automates video capture &amp; encoding on Linux (&amp; Mac with a few tweaks). It works with the standard release from Alientrap, it may need editing if you use a distro specific package tho. One word of warning, you'll need a good 10GB of free space on your home dir, this'll be relinquished upon completion tho.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/sh<br />
<br />
#Script to capture demo, calculate bitrate, scale &amp; encode to mp4<br />
#uses ffmpeg presets within ~/.ffmpeg (-vpre fast/-vpre vhq)<br />
#examples: http://svn.mplayerhq.hu/ffmpeg/trunk/ffpresets<br />
#depends: faac, ffmpeg &amp; x264 (&gt;20081002 recommended)<br />
#use: ./dem2vid yourDemo.dem requiredWidth requiredSizeInMB<br />
<br />
DEM="&#36;1"<br />
WID="&#36;2"<br />
MB="&#36;3"<br />
DEST="&#36;{1%.*}.mp4"<br />
<br />
capture() {<br />
LOC=`locate nexuiz-linux-sdl.sh | tail -1`&nbsp;&nbsp;&nbsp;&nbsp;<br />
&#36;{LOC} -demo +cl_capturevideo 1 +cl_capturevideo_ogg 0 &#92;<br />
+cl_capturevideo_fps 24 +playdemo demos/&#36;{DEM}<br />
VID=`find ~/.nexuiz/data/video/ -iname "dpvideo*.avi" -print | tail -1`<br />
echo "Demo captured to &#36;{VID}"<br />
}<br />
<br />
info() {&nbsp;&nbsp;&nbsp;&nbsp;<br />
ffmpeg -i &#36;{VID} 2&gt; /tmp/&#36;&#36;<br />
TH=`grep Duration /tmp/&#36;&#36; | cut -d":" -f2 | cut -c 2-3`<br />
TM=`grep Duration /tmp/&#36;&#36; | cut -d":" -f3`<br />
TS=`grep Duration /tmp/&#36;&#36; | cut -d":" -f4 | cut -c 1-5`<br />
SEC=&#36;(echo "( &#36;{TH} * 3600 ) + ( &#36;{TM} * 60 ) + &#36;{TS}" | bc)<br />
RESX=`grep Video: /tmp/&#36;&#36; | grep -o ....x | tr -d 'x '`<br />
RESY=`grep Video: /tmp/&#36;&#36; | grep -o x.... | tr -d 'x,'`<br />
rm /tmp/&#36;&#36; &amp;&amp; echo &#36;{RESX} &#36;{RESY} &#36;{SEC}<br />
}<br />
<br />
height() {<br />
ASPECT=&#36;(echo "scale=3; &#36;{RESX} / &#36;{RESY}" | bc)<br />
HEIGHT=&#36;(echo "&#36;{WID} / &#36;{ASPECT}" | bc)<br />
MOD16=&#36;(( &#36;{HEIGHT} / 16 * 16 ))<br />
echo &#36;{MOD16}<br />
}<br />
<br />
bitrate() {<br />
RATE=&#36;(echo "(( "&#36;MB" * 1024 ) / &#36;{SEC}) - 16" | bc)<br />
R8=&#36;(echo "(( &#36;{RATE} * 8 ) * 1.02)" | bc)<br />
KBPS=`echo "tmp=&#36;{R8}; tmp /= 1; tmp" | bc`<br />
echo &#36;{KBPS}<br />
}<br />
<br />
encode() {<br />
ffmpeg -i &#36;{VID} -pass 1 -s &#36;{WID}x&#36;{MOD16} -vcodec libx264 -vpre fast &#92;<br />
-b &#36;{KBPS}k -threads 0 -rc_eq 'blurCplx^(1-qComp)' -level 41 -an "&#36;DEST"<br />
ffmpeg -i &#36;{VID} -acodec libfaac -ac 2 -ab 128k -async 2 -pass 2 &#92;<br />
-s &#36;{WID}x&#36;{MOD16} -vcodec libx264 -vpre vhq -b &#36;{KBPS}k -threads 0 &#92;<br />
-rc_eq 'blurCplx^(1-qComp)' -level 41 -psnr -y "&#36;DEST"<br />
}<br />
<br />
vbr() {<br />
ffmpeg -i &#36;{VID} -acodec libfaac -ac 2 -aq 100 -async 2 &#92;<br />
-s &#36;{WID}x&#36;{MOD16} -vcodec libx264 -vpre vhq -crf 20 -threads 0 &#92;<br />
-rc_eq 'blurCplx^(1-qComp)' -level 41 -psnr "&#36;DEST"<br />
}<br />
<br />
capture;<br />
info;<br />
height;<br />
if [ -n "&#36;3" ]; <br />
then<br />
&nbsp;&nbsp;&nbsp;&nbsp;bitrate;<br />
&nbsp;&nbsp;&nbsp;&nbsp;encode;<br />
&nbsp;&nbsp;&nbsp;&nbsp;rm *2pass*.log <br />
else <br />
&nbsp;&nbsp;&nbsp;&nbsp;vbr;<br />
fi<br />
rm &#36;{VID} &amp;&amp; echo "Finished! Saved as &#36;{DEST}"</code></div></div>
<br />
My presets:<br />
<br />
[b]libx264-fast.ffpreset:[/b]<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>coder=1<br />
flags=+loop<br />
cmp=+chroma<br />
partitions=-parti8x8-parti4x4-partp8x8-partp4x4-partb8x8<br />
me_method=dia<br />
subq=1<br />
me_range=16<br />
g=480<br />
keyint_min=24<br />
sc_threshold=40<br />
i_qfactor=0.71<br />
b_strategy=2<br />
qcomp=0.6<br />
qmin=10<br />
qmax=51<br />
qdiff=4<br />
bf=3<br />
refs=1<br />
directpred=1<br />
trellis=0<br />
flags2=-bpyramid-wpred-mixed_refs-dct8x8+fastpskip</code></div></div>
[b]<br />
libx264-vhq.ffpreset:[/b]<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>coder=1<br />
flags=+loop<br />
cmp=+chroma<br />
partitions=+parti8x8+parti4x4+partp8x8+partp4x4+partb8x8<br />
me_method=umh<br />
subq=9<br />
me_range=32<br />
g=480<br />
keyint_min=24<br />
sc_threshold=40<br />
i_qfactor=0.71<br />
b_strategy=2<br />
qcomp=0.6<br />
qmin=10<br />
qmax=51<br />
qdiff=4<br />
bf=3<br />
refs=6<br />
directpred=3<br />
trellis=2<br />
flags2=+bpyramid+wpred+mixed_refs+dct8x8-fastpskip</code></div></div>
<br />
Example VBR encode (no file-size entered): [url]http://omploader.org/vMXFoMA/e1m6_768x432.mp4.html[/url]<br />
^ It works for other games too. ;)<br />
<br />
If you're not bothered by quality &amp; compression then you may be content with Nexuiz's built in ogg/theora encoder. There's no need for ~10GB free space &amp; requires no dep's:<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/bash<br />
<br />
#simple script to encode a Nexuiz using the internal encoder<br />
#use: ./dem2ogv yourDemo.dem hq/hd<br />
<br />
DEM="&#36;1"<br />
CFG=~/.nexuiz/data/config.cfg<br />
<br />
if [ "&#36;2" == "hq" ]; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;RESX="768"<br />
elif [ "&#36;2" == "hd" ]; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;RESX="1280"<br />
fi<br />
echo &#36;{RESX}<br />
<br />
aspect() {<br />
WIDTH=`grep vid_width &#36;CFG | cut -d " " -f2 | tr -d '"'`<br />
HEIGHT=`grep vid_height &#36;CFG | cut -d " " -f2 | tr -d '"'`<br />
ASPECT=&#36;(echo "scale=3; &#36;{WIDTH} / &#36;{HEIGHT}" | bc)<br />
echo &#36;{WIDTH} &#36;{HEIGHT} &#36;{ASPECT} <br />
}<br />
<br />
height() {<br />
RESY=&#36;(echo "&#36;{RESX} / &#36;{ASPECT}" | bc)<br />
echo &#36;{RESY}<br />
}<br />
<br />
capture() {<br />
LOC=`locate nexuiz-linux-sdl.sh | tail -1`&nbsp;&nbsp;&nbsp;&nbsp;<br />
&#36;{LOC} -demo +cl_capturevideo_width &#36;{RESX} +cl_capturevideo_height &#36;{RESY} &#92;<br />
+cl_capturevideo 1 +cl_capturevideo_ogg 1 +playdemo demos/&#36;{DEM}<br />
}<br />
<br />
aspect;<br />
height;<br />
capture;<br />
echo "Finished! Your video is saved under ~/.nexuiz/data/video/"</code></div></div>
<br />
[b]Editing tips:[/b]<br />
<br />
Add a soundtrack:<br />
<br />
[i]ffmpeg -i tune.mp3 -i handsofgod.mp4 -vcodec copy -acodec copy newaudio.mp4[/i]<br />
<br />
This uses a specified mp3 as the audio track &amp; makes a new mp4, leaving your original untouched. No encoding is done here, it simply copies the streams.<br />
<br />
Cut the video:<br />
<br />
[i]ffmpeg -i newaudio.mp4 -t 65.4 -vcodec copy -acodec copy cut.mp4[/i]<br />
<br />
-t is what does the trick here, in this example I've asked it to stop at 65.4 seconds. Again this simply copies the streams to a new file, keeping the original untouched &amp; avoids re-encoding.<br />
<br />
Edited example (VBR): [url]http://omploader.org/vMTdoMA/cut.mp4[/url]<br />
^ Nexuiz this time ;)<br />
<br />
Hope this has been of some help, if nothing else it's my introduction. For more examples see my Youtube page: [url]http://www.youtube.com/user/found666[/url]<br />
<br />
Tony.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[How-to&#93; Install Nexuiz on Linux (Ubuntu)]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-to-Install-Nexuiz-on-Linux-Ubuntu.html</link>
			<pubDate>Thu, 21 May 2009 18:51:03 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-to-Install-Nexuiz-on-Linux-Ubuntu.html</guid>
			<description><![CDATA[I wrote an article on [url&#93;www.ubuntumagazine.net[/url&#93; that details the best way to install Nexuiz on a Linux (specifcally ubuntu) machine.  You can find the article here: [url&#93;http://www.ubuntumagazine.net/?p=1984[/url&#93;]]></description>
			<content:encoded><![CDATA[I wrote an article on [url]www.ubuntumagazine.net[/url] that details the best way to install Nexuiz on a Linux (specifcally ubuntu) machine.  You can find the article here: [url]http://www.ubuntumagazine.net/?p=1984[/url]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How make a map with NetRadiant and a bug !]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-make-a-map-with-NetRadiant-and-a-bug.html</link>
			<pubDate>Wed, 15 Apr 2009 06:55:36 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-make-a-map-with-NetRadiant-and-a-bug.html</guid>
			<description><![CDATA[How create a map with NetRadiant ? (basics only, like water,curves, geom, slime, and entities)<br />
<br />
And NetRadiant has some problems<br />
<br />
<blockquote><cite>Quote:</cite>OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none<br />
GL_VENDOR: NVIDIA Corporation<br />
GL_RENDERER: GeForce 9600M GT/PCI/SSE2<br />
GL_VERSION: 2.1.2<br />
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control <br />
Anisotropic filtering possible (max 16x)<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_vp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_vp.glp:0<br />
line 1, column 1:  error: invalid vertex program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_fp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_fp.glp:0<br />
line 1, column 1:  error: invalid fragment program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_vp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_vp.glp:0<br />
line 1, column 1:  error: invalid vertex program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_fp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_fp.glp:0<br />
line 1, column 1:  error: invalid fragment program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
Texture load failed: "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/bitmaps/notex.bmp"<br />
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp<br />
Unable to find default tag file C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/nexuiz.game/shadertags.xml. No tag support.<br />
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none</blockquote>
]]></description>
			<content:encoded><![CDATA[How create a map with NetRadiant ? (basics only, like water,curves, geom, slime, and entities)<br />
<br />
And NetRadiant has some problems<br />
<br />
<blockquote><cite>Quote:</cite>OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none<br />
GL_VENDOR: NVIDIA Corporation<br />
GL_RENDERER: GeForce 9600M GT/PCI/SSE2<br />
GL_VERSION: 2.1.2<br />
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control <br />
Anisotropic filtering possible (max 16x)<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_vp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_vp.glp:0<br />
line 1, column 1:  error: invalid vertex program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_fp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/lighting_DBS_omni_fp.glp:0<br />
line 1, column 1:  error: invalid fragment program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_vp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_vp.glp:0<br />
line 1, column 1:  error: invalid vertex program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
radiant/renderstate.cpp:407<br />
assertion failure: failed to open "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_fp.glp"<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/gl/zfill_fp.glp:0<br />
line 1, column 1:  error: invalid fragment program header<br />
radiant/renderstate.cpp:421<br />
runtime error: error in gl program<br />
----------------<br />
<br />
Stacktrace is disabled on this compiler<br />
----------------<br />
Texture load failed: "C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/bitmaps/notex.bmp"<br />
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp<br />
Unable to find default tag file C:/Program Files/Nexuiz/Nexuiz/extra/netradiant-1.5.0-svn233-win32/nexuiz.game/shadertags.xml. No tag support.<br />
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2.5, where is dlcache ? and radar ?]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-2-5-where-is-dlcache-and-radar.html</link>
			<pubDate>Wed, 15 Apr 2009 06:42:12 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-2-5-where-is-dlcache-and-radar.html</guid>
			<description><![CDATA[i can't find dlcache folder !<br />
<br />
I have downloaded some things, and when i create a radar map (sv_cmd radarmap)<br />
<br />
i can't find the radar map !]]></description>
			<content:encoded><![CDATA[i can't find dlcache folder !<br />
<br />
I have downloaded some things, and when i create a radar map (sv_cmd radarmap)<br />
<br />
i can't find the radar map !]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[script&#93; mapz2packz v0.5-- Right click auto-package in Gnome (Ubuntu)]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-script-mapz2packz-v0-5-Right-click-auto-package-in-Gnome-Ubuntu.html</link>
			<pubDate>Tue, 14 Apr 2009 14:55:42 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-script-mapz2packz-v0-5-Right-click-auto-package-in-Gnome-Ubuntu.html</guid>
			<description><![CDATA[Stemming from the first two scripts I wrote earlier, I challenged myself to start work on an automatic map packager.  All, you have to do is right click a bsp and the script will do the rest...<br />
<br />
This release is early alpha as it only packages things that go in the maps folder in the package (save waypoints which I'll get to later :-P).<br />
<br />
Read the usage notes for a quick how-to.  It's all automated... you right click a bsp in your maps folder, "Create New Map Package" and it'll do the rest.<br />
<br />
It opens up nexuiz and does a bunch of stuff to create the screenshot, mapinfo and radar files.  It will automatically quit but if you see that it's done creating the image radar, you can press f10.  gedit will then pop up for you to edit the mapinfo.  After you close gedit, it will package the map and drop it in your ~/.nexuiz/data directory.<br />
<br />
<br />
[b&#93;DEPENDENCIES[/b&#93;<br />
This script relies on ImageMagick for resizing and cropping the screenshot.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>sudo apt-get install imagemagick</code></div></div>
<br />
<br />
[size=x-large&#93;SCREENCAST HERE[/size&#93;<br />
<object type="application/x-shockwave-flash" width="425" height="350" data="http://www.youtube.com/v/VATTdCnnj98"><param name="movie" value="http://www.youtube.com/v/VATTdCnnj98" /></object><br />
<br />
High res: [url&#93;http://z.nexuizninjaz.com/videos/mapz2packz.ogg[/url&#93;<br />
<br />
[size=x-large&#93;DOWNLOAD HERE[/size&#93;<br />
<br />
[url&#93;http://z.nexuizninjaz.com/bash_scripts/mapz2packz_0.5.tar[/url&#93;<br />
<br />
<br />
[size=x-large&#93;How-to Install[/size&#93;<br />
Extract to your home directory then,<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>chmod +x ~/.gnome2/nautilus-scripts/Create&#92; New&#92; Map&#92; Package</code></div></div>
<br />
<br />
read the usage notes in the top of this script and configure your Nexuiz directory / binary:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>gedit ~/.gnome2/nautilus-scripts/Create&#92; New&#92; Map&#92; Package</code></div></div>
]]></description>
			<content:encoded><![CDATA[Stemming from the first two scripts I wrote earlier, I challenged myself to start work on an automatic map packager.  All, you have to do is right click a bsp and the script will do the rest...<br />
<br />
This release is early alpha as it only packages things that go in the maps folder in the package (save waypoints which I'll get to later :-P).<br />
<br />
Read the usage notes for a quick how-to.  It's all automated... you right click a bsp in your maps folder, "Create New Map Package" and it'll do the rest.<br />
<br />
It opens up nexuiz and does a bunch of stuff to create the screenshot, mapinfo and radar files.  It will automatically quit but if you see that it's done creating the image radar, you can press f10.  gedit will then pop up for you to edit the mapinfo.  After you close gedit, it will package the map and drop it in your ~/.nexuiz/data directory.<br />
<br />
<br />
[b]DEPENDENCIES[/b]<br />
This script relies on ImageMagick for resizing and cropping the screenshot.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>sudo apt-get install imagemagick</code></div></div>
<br />
<br />
[size=x-large]SCREENCAST HERE[/size]<br />
<object type="application/x-shockwave-flash" width="425" height="350" data="http://www.youtube.com/v/VATTdCnnj98"><param name="movie" value="http://www.youtube.com/v/VATTdCnnj98" /></object><br />
<br />
High res: [url]http://z.nexuizninjaz.com/videos/mapz2packz.ogg[/url]<br />
<br />
[size=x-large]DOWNLOAD HERE[/size]<br />
<br />
[url]http://z.nexuizninjaz.com/bash_scripts/mapz2packz_0.5.tar[/url]<br />
<br />
<br />
[size=x-large]How-to Install[/size]<br />
Extract to your home directory then,<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>chmod +x ~/.gnome2/nautilus-scripts/Create&#92; New&#92; Map&#92; Package</code></div></div>
<br />
<br />
read the usage notes in the top of this script and configure your Nexuiz directory / binary:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>gedit ~/.gnome2/nautilus-scripts/Create&#92; New&#92; Map&#92; Package</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[script&#93; Right click open demo in Nexuiz with Gnome (Ubuntu)]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-script-Right-click-open-demo-in-Nexuiz-with-Gnome-Ubuntu.html</link>
			<pubDate>Tue, 14 Apr 2009 10:50:32 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-script-Right-click-open-demo-in-Nexuiz-with-Gnome-Ubuntu.html</guid>
			<description><![CDATA[In the same breath as the [url=http://nexuizninjaz.com/forum/showthread.php?tid=771&#93;Right click open a Nexuiz Map[/url&#93; thread, I wanted to show you how to do the same with a Demo.<br />
<br />
Open up the terminal and type the following to create the script that's going to run off the right click, and give it executable permissions.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd "&#36;HOME/.gnome2/nautilus-scripts" &amp;&amp; touch "Open Nexuiz Demo" &amp;&amp; chmod +x "Open Nexuiz Demo" &amp;&amp; gedit "Open Nexuiz Demo" &amp;</code></div></div>
<br />
Your text editor will pop up.  Paste the following code and set the variables to match your settings.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/bash<br />
# Set variables<br />
nexuizdir="/home/tyler/svn_software/nexuiz/nexuiz_25"<br />
nexuizbin="nexuiz-linux-x86_64-glx"<br />
<br />
# Run it<br />
&#36;nexuizdir/&#36;nexuizbin -basedir &#36;nexuizdir +playdemo demos/&#36;1</code></div></div>
<br />
In your terminal again, open your Nexuiz data directory:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>nautilus ~/.nexuiz/data/demos</code></div></div>
<br />
Now right click a map &gt;&gt; scripts &gt;&gt; Open Nexuiz Demo<br />
<br />
<br />
For your commandline junkies, you can add a little alias as a convenience:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>gedit &#36;HOME/.bashrc</code></div></div>
<br />
Add the following (with your path) to the bottom your your bashrc):<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>alias nexdemo='"/home/tyler/.gnome2/nautilus-scripts/Open Nexuiz Demo"'</code></div></div>
<br />
Save and close, type:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>bash</code></div></div>
 to enter a new bash session.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd ~/.nexuiz/data/demos<br />
nexdemo &lt;demoname.dem&gt;</code></div></div>
to open it from the command line]]></description>
			<content:encoded><![CDATA[In the same breath as the [url=http://nexuizninjaz.com/forum/showthread.php?tid=771]Right click open a Nexuiz Map[/url] thread, I wanted to show you how to do the same with a Demo.<br />
<br />
Open up the terminal and type the following to create the script that's going to run off the right click, and give it executable permissions.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd "&#36;HOME/.gnome2/nautilus-scripts" &amp;&amp; touch "Open Nexuiz Demo" &amp;&amp; chmod +x "Open Nexuiz Demo" &amp;&amp; gedit "Open Nexuiz Demo" &amp;</code></div></div>
<br />
Your text editor will pop up.  Paste the following code and set the variables to match your settings.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/bash<br />
# Set variables<br />
nexuizdir="/home/tyler/svn_software/nexuiz/nexuiz_25"<br />
nexuizbin="nexuiz-linux-x86_64-glx"<br />
<br />
# Run it<br />
&#36;nexuizdir/&#36;nexuizbin -basedir &#36;nexuizdir +playdemo demos/&#36;1</code></div></div>
<br />
In your terminal again, open your Nexuiz data directory:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>nautilus ~/.nexuiz/data/demos</code></div></div>
<br />
Now right click a map &gt;&gt; scripts &gt;&gt; Open Nexuiz Demo<br />
<br />
<br />
For your commandline junkies, you can add a little alias as a convenience:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>gedit &#36;HOME/.bashrc</code></div></div>
<br />
Add the following (with your path) to the bottom your your bashrc):<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>alias nexdemo='"/home/tyler/.gnome2/nautilus-scripts/Open Nexuiz Demo"'</code></div></div>
<br />
Save and close, type:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>bash</code></div></div>
 to enter a new bash session.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd ~/.nexuiz/data/demos<br />
nexdemo &lt;demoname.dem&gt;</code></div></div>
to open it from the command line]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[script&#93; Right click open map in Nexuiz with Gnome (Ubuntu)]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-script-Right-click-open-map-in-Nexuiz-with-Gnome-Ubuntu.html</link>
			<pubDate>Tue, 14 Apr 2009 10:28:03 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-script-Right-click-open-map-in-Nexuiz-with-Gnome-Ubuntu.html</guid>
			<description><![CDATA[Last night fabzor had asked me a question about opening maps with Nexuiz via a script... eventually it got out that he wanted to be able to right click a pk3 or bsp and load it with Nexuiz.<br />
<br />
I whipped up the following and thought I'd share it with you all:<br />
<br />
Open up the terminal and type the following to create the script that's going to run off the right click, and give it executable permissions.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd "&#36;HOME/.gnome2/nautilus-scripts" &amp;&amp; touch "Open Nexuiz Map" &amp;&amp; chmod +x "Open Nexuiz Map" &amp;&amp; gedit "Open Nexuiz Map" &amp;</code></div></div>
<br />
Your text editor will pop up.  Paste the following code and set the variables to match your settings.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/bash<br />
# Set variables<br />
nexuizdir="/home/tyler/svn_software/nexuiz/nexuiz_25"<br />
nexuizbin="nexuiz-linux-x86_64-glx"<br />
<br />
if [[ "&#36;(echo &#36;1|awk -F . '{print &#36;NF}')" == "pk3" &#93;&#93;; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;# Find the name of the bsp<br />
&nbsp;&nbsp;&nbsp;&nbsp;mapname=&#36;(unzip -l &#36;1 | grep .bsp | awk '{ print &#36;4 }' | sed 's/maps&#92;/&#92;([A-Za-z_0-9.-&#93;*&#92;)&#92;.bsp/&#92;1/' | grep -vi .bsp)<br />
fi<br />
<br />
if [[ "&#36;(echo &#36;1|awk -F . '{print &#36;NF}')" == "bsp" &#93;&#93;; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;mapname=&#36;(basename &#36;1 .bsp)<br />
fi<br />
<br />
# Run it<br />
&#36;nexuizdir/&#36;nexuizbin -basedir &#36;nexuizdir +map &#36;mapname</code></div></div>
<br />
In your terminal again, open your Nexuiz data directory:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>nautilus ~/.nexuiz/data</code></div></div>
<br />
Now right click a map &gt;&gt; scripts &gt;&gt; Open Nexuiz Map<br />
<br />
<br />
You can also right click open bsp's in your ~/.nexuiz/data/maps folder :)<br />
<br />
<br />
For your commandline junkies, you can add a little alias as a convenience:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>gedit &#36;HOME/.bashrc</code></div></div>
<br />
Add the following (with your path) to the bottom your your bashrc):<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>alias nexmap='"/home/tyler/.gnome2/nautilus-scripts/Open Nexuiz Map"'</code></div></div>
<br />
Save and close, type:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>bash</code></div></div>
 to enter a new bash session.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd ~/.nexuiz/data<br />
nexmap &lt;mapname.pk3&gt;</code></div></div>
to open it from the command line]]></description>
			<content:encoded><![CDATA[Last night fabzor had asked me a question about opening maps with Nexuiz via a script... eventually it got out that he wanted to be able to right click a pk3 or bsp and load it with Nexuiz.<br />
<br />
I whipped up the following and thought I'd share it with you all:<br />
<br />
Open up the terminal and type the following to create the script that's going to run off the right click, and give it executable permissions.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd "&#36;HOME/.gnome2/nautilus-scripts" &amp;&amp; touch "Open Nexuiz Map" &amp;&amp; chmod +x "Open Nexuiz Map" &amp;&amp; gedit "Open Nexuiz Map" &amp;</code></div></div>
<br />
Your text editor will pop up.  Paste the following code and set the variables to match your settings.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#!/bin/bash<br />
# Set variables<br />
nexuizdir="/home/tyler/svn_software/nexuiz/nexuiz_25"<br />
nexuizbin="nexuiz-linux-x86_64-glx"<br />
<br />
if [[ "&#36;(echo &#36;1|awk -F . '{print &#36;NF}')" == "pk3" ]]; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;# Find the name of the bsp<br />
&nbsp;&nbsp;&nbsp;&nbsp;mapname=&#36;(unzip -l &#36;1 | grep .bsp | awk '{ print &#36;4 }' | sed 's/maps&#92;/&#92;([A-Za-z_0-9.-]*&#92;)&#92;.bsp/&#92;1/' | grep -vi .bsp)<br />
fi<br />
<br />
if [[ "&#36;(echo &#36;1|awk -F . '{print &#36;NF}')" == "bsp" ]]; then<br />
&nbsp;&nbsp;&nbsp;&nbsp;mapname=&#36;(basename &#36;1 .bsp)<br />
fi<br />
<br />
# Run it<br />
&#36;nexuizdir/&#36;nexuizbin -basedir &#36;nexuizdir +map &#36;mapname</code></div></div>
<br />
In your terminal again, open your Nexuiz data directory:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>nautilus ~/.nexuiz/data</code></div></div>
<br />
Now right click a map &gt;&gt; scripts &gt;&gt; Open Nexuiz Map<br />
<br />
<br />
You can also right click open bsp's in your ~/.nexuiz/data/maps folder :)<br />
<br />
<br />
For your commandline junkies, you can add a little alias as a convenience:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>gedit &#36;HOME/.bashrc</code></div></div>
<br />
Add the following (with your path) to the bottom your your bashrc):<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>alias nexmap='"/home/tyler/.gnome2/nautilus-scripts/Open Nexuiz Map"'</code></div></div>
<br />
Save and close, type:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>bash</code></div></div>
 to enter a new bash session.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>cd ~/.nexuiz/data<br />
nexmap &lt;mapname.pk3&gt;</code></div></div>
to open it from the command line]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weapon mods]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Weapon-mods.html</link>
			<pubDate>Thu, 22 Jan 2009 02:09:25 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Weapon-mods.html</guid>
			<description><![CDATA[Where can I download a weapon mod like on nexuiz ninjaz server?<br />
Cheers<br />
<img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_ninja_look.gif" style="vertical-align: middle;" border="0" alt="Icon_ninja_look" title="Icon_ninja_look" />]]></description>
			<content:encoded><![CDATA[Where can I download a weapon mod like on nexuiz ninjaz server?<br />
Cheers<br />
<img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_ninja_look.gif" style="vertical-align: middle;" border="0" alt="Icon_ninja_look" title="Icon_ninja_look" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Help!!!&#93; SVN troubles]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Help-SVN-troubles.html</link>
			<pubDate>Sat, 20 Dec 2008 15:45:45 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Help-SVN-troubles.html</guid>
			<description><![CDATA[Hey guys, I can't compile the latest version of SVN, but I know fteqcc.exe has something to do with it. The log fteqcc gives me is this:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Source file: progs.src<br />
<br />
************ ERROR ************<br />
Couldn't open file progs.src</code></div></div>
<br />
The same happens with data.src. I've tried replacing fteqcc.exe for possible corruption, because after all, it IS windows, lol. I am using MrBougo's build script, it's all set up right, as I have compiled several times before this. Sorry for your troubles.....<br />
<br />
I also don't know if this is posted in the right place, if it isn't, please move it.<br />
<br />
Great thanks for your help,<br />
Moo]]></description>
			<content:encoded><![CDATA[Hey guys, I can't compile the latest version of SVN, but I know fteqcc.exe has something to do with it. The log fteqcc gives me is this:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Source file: progs.src<br />
<br />
************ ERROR ************<br />
Couldn't open file progs.src</code></div></div>
<br />
The same happens with data.src. I've tried replacing fteqcc.exe for possible corruption, because after all, it IS windows, lol. I am using MrBougo's build script, it's all set up right, as I have compiled several times before this. Sorry for your troubles.....<br />
<br />
I also don't know if this is posted in the right place, if it isn't, please move it.<br />
<br />
Great thanks for your help,<br />
Moo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Site Glitch]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-Site-Glitch.html</link>
			<pubDate>Tue, 25 Nov 2008 11:44:37 -0800</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-Site-Glitch.html</guid>
			<description><![CDATA[I don't know what's going on, but when I try to logout, it won't let me. Can someone tell me?]]></description>
			<content:encoded><![CDATA[I don't know what's going on, but when I try to logout, it won't let me. Can someone tell me?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[write hex/special characters in command line]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-write-hex-special-characters-in-command-line.html</link>
			<pubDate>Mon, 27 Oct 2008 09:36:51 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-write-hex-special-characters-in-command-line.html</guid>
			<description><![CDATA[Does anyone know how to type hex/special characters in command line using an escape key?<br />
<br />
Like in C/C++:<br />
0x12 for hex 12]]></description>
			<content:encoded><![CDATA[Does anyone know how to type hex/special characters in command line using an escape key?<br />
<br />
Like in C/C++:<br />
0x12 for hex 12]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[How-To&#93; XQF game browser for Linux.]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-To-XQF-game-browser-for-Linux.html</link>
			<pubDate>Tue, 23 Sep 2008 11:05:41 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-To-XQF-game-browser-for-Linux.html</guid>
			<description><![CDATA[If you haven't heard of XQF it is an open source game server browser and launcher for Unix/X11 for many popular games such as the Quake series and Nexuiz. It gives you the ability to browse and connect to all public channels and any private servers you wish to add to the list. Searching for games involves communicating with 'master servers' on the Internet which game servers advertise to on the Internet.  XQF can spawn your client into a selected server with customized options.  You can also apply filters while searching for servers, trimming full or empty servers. I suggest all Linux users install XQF if you have not already.<br />
<br />
[b&#93;Download/Installation[/b&#93;<br />
<br />
Download XQF here: [url=http://sourceforge.net/project/showfiles.php?group_id=13296&#93;http://sourceforge.net/project/showfiles.php?group_id=13296[/url&#93;<br />
<br />
Straightforward instructions for most distros: [url=http://www.linuxgames.com/xqf/docs.shtml#mozTocId861671&#93;http://www.linuxgames.com/xqf/docs.shtml#mozTocId861671[/url&#93;<br />
It is available in the Ubuntu universe repository for a quick Ubuntu installation.<br />
<br />
[b&#93;Other Features of XQF[/b&#93;<br />
<br />
-Player Filters<br />
 By right clicking on a players name you can add a coloured icon next to their name. Its a way of sorting players, you could also use it as a buddy list. The way i use color filters: <br />
<br />
[color=#32CD32&#93;Green[/color&#93; for members in my clan<br />
[color=#0000FF&#93;Blue[/color&#93; for members in other clans <br />
[color=#FF0000&#93;Red[/color&#93; for skilled players not in clans<br />
<br />
-Server Filters<br />
XQF can filter servers so you only view servers that pass your settings. This can help weed out the servers not in use and too far from your physical location.<br />
<br />
-Favorites List<br />
Instead of looking through the whole list, make a favorites list. I added my favorite public and private servers to this list., It is much faster to just refresh your favorites list instead of the full one.<br />
<br />
<br />
-Many other features:[url=http://www.linuxgames.com/xqf/about.shtml&#93;Here[/url&#93;<br />
<br />
TIP: Make sure you point XQF to the proper directory of your nexuiz glx or sdl file. Specify this location in Preferences &gt; Games &gt; Nexuiz.<br />
<br />
Feel free to post in this thread other ways you use XQF.<br />
<br />
<br />
[img&#93;http://www.zoonex.com/pics/2acc861eaee146818217bb54aa14360c.png[/img&#93;]]></description>
			<content:encoded><![CDATA[If you haven't heard of XQF it is an open source game server browser and launcher for Unix/X11 for many popular games such as the Quake series and Nexuiz. It gives you the ability to browse and connect to all public channels and any private servers you wish to add to the list. Searching for games involves communicating with 'master servers' on the Internet which game servers advertise to on the Internet.  XQF can spawn your client into a selected server with customized options.  You can also apply filters while searching for servers, trimming full or empty servers. I suggest all Linux users install XQF if you have not already.<br />
<br />
[b]Download/Installation[/b]<br />
<br />
Download XQF here: [url=http://sourceforge.net/project/showfiles.php?group_id=13296]http://sourceforge.net/project/showfiles.php?group_id=13296[/url]<br />
<br />
Straightforward instructions for most distros: [url=http://www.linuxgames.com/xqf/docs.shtml#mozTocId861671]http://www.linuxgames.com/xqf/docs.shtml#mozTocId861671[/url]<br />
It is available in the Ubuntu universe repository for a quick Ubuntu installation.<br />
<br />
[b]Other Features of XQF[/b]<br />
<br />
-Player Filters<br />
 By right clicking on a players name you can add a coloured icon next to their name. Its a way of sorting players, you could also use it as a buddy list. The way i use color filters: <br />
<br />
[color=#32CD32]Green[/color] for members in my clan<br />
[color=#0000FF]Blue[/color] for members in other clans <br />
[color=#FF0000]Red[/color] for skilled players not in clans<br />
<br />
-Server Filters<br />
XQF can filter servers so you only view servers that pass your settings. This can help weed out the servers not in use and too far from your physical location.<br />
<br />
-Favorites List<br />
Instead of looking through the whole list, make a favorites list. I added my favorite public and private servers to this list., It is much faster to just refresh your favorites list instead of the full one.<br />
<br />
<br />
-Many other features:[url=http://www.linuxgames.com/xqf/about.shtml]Here[/url]<br />
<br />
TIP: Make sure you point XQF to the proper directory of your nexuiz glx or sdl file. Specify this location in Preferences &gt; Games &gt; Nexuiz.<br />
<br />
Feel free to post in this thread other ways you use XQF.<br />
<br />
<br />
[img]http://www.zoonex.com/pics/2acc861eaee146818217bb54aa14360c.png[/img]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How do I vote off Grappling Hook?]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-do-I-vote-off-Grappling-Hook.html</link>
			<pubDate>Thu, 31 Jul 2008 17:06:50 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-do-I-vote-off-Grappling-Hook.html</guid>
			<description><![CDATA[I tried a lot of things. And I know how the console works, and you have to do vcall first, but I just can't do it! Or can you? <img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_neutral.gif" style="vertical-align: middle;" border="0" alt="Icon_neutral" title="Icon_neutral" />]]></description>
			<content:encoded><![CDATA[I tried a lot of things. And I know how the console works, and you have to do vcall first, but I just can't do it! Or can you? <img src="http://www.nexuizninjaz.com/forum/images/smilies/icon_neutral.gif" style="vertical-align: middle;" border="0" alt="Icon_neutral" title="Icon_neutral" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[How to&#93; Make your own crosshair]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-to-Make-your-own-crosshair.html</link>
			<pubDate>Sun, 29 Jun 2008 03:28:20 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-to-Make-your-own-crosshair.html</guid>
			<description><![CDATA[I got positive feedback about my custom crosshair. You can make one by yourself too.<br />
<br />
1st step: A good program:<br />
I made mines with Adobe Photoshop Elements. Use a program which is similar like Photoshop.<br />
<br />
2d step(important!): Use a transparent background and the crosshair needs to be white. <br />
Your crosshair have to be 50 mm x 50 mm.<br />
<br />
3rd  step: Have fun with  designing! Make first a cross from hook to hook. Then put a dot there. Then you erase the cross and start designing.<br />
<br />
4th step: save as crosshair1.tga and put it into your Nexuiz Data.<br />
<br />
It's always nice to post here your designs.]]></description>
			<content:encoded><![CDATA[I got positive feedback about my custom crosshair. You can make one by yourself too.<br />
<br />
1st step: A good program:<br />
I made mines with Adobe Photoshop Elements. Use a program which is similar like Photoshop.<br />
<br />
2d step(important!): Use a transparent background and the crosshair needs to be white. <br />
Your crosshair have to be 50 mm x 50 mm.<br />
<br />
3rd  step: Have fun with  designing! Make first a cross from hook to hook. Then put a dot there. Then you erase the cross and start designing.<br />
<br />
4th step: save as crosshair1.tga and put it into your Nexuiz Data.<br />
<br />
It's always nice to post here your designs.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[How-To&#93; Getting GTK Radiant To work on Intel Macs]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-To-Getting-GTK-Radiant-To-work-on-Intel-Macs.html</link>
			<pubDate>Tue, 13 May 2008 20:54:47 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-To-Getting-GTK-Radiant-To-work-on-Intel-Macs.html</guid>
			<description><![CDATA[OK.. i know how everyone who has a mac on Nexuiz cant get MacRadiant to work.. Well.. I talked with the coder and designed of MacRadiant and got it to finaly work....<br />
<br />
As you know u need a new version if X11.. so all intell ppl will have 2.1.1 or around that so you should be set.  Now.. U need to download the intel version of MacRadiant here... [URL=http://www.badongo.com/file/9354254&#93;http://www.badongo.com/file/9354254[/URL&#93; ...<br />
<br />
Now... when u open the .dmg file it will make a "Volume" drive and it should look like this.. [IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture211.png[/IMG&#93;<br />
<br />
Now right click on the MacRadiant app and click "Show Package Content"...<br />
[IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture212.png[/IMG&#93;<br />
<br />
From there a window will pop up with one folder called  "Content" then go threw the following folders... /Content/Resources/Script ... then that script file, right click and say open with TextEdit<br />
[IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture213.png[/IMG&#93;<br />
<br />
Now when that opens you will see all the code in that script... all you need to do is Delete the Lines (and including the lines) ... <br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>### Work around open-x11's problem with whitespace</code></div></div>
<br />
all the way to<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>export DISPLAY=`cat "&#36;display"`</code></div></div>
<br />
[IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture214.png[/IMG&#93;<br />
[IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture215.png[/IMG&#93;<br />
<br />
So now the script looks like this .......<br />
[IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture216.png[/IMG&#93;<br />
<br />
And there.. YOUR DONE!  it is supposed to work now.. Wether you have OS X 10.4 or 10.5 .... this is supposed to work.. it was changed for 10.4 but I did it for my 10.5 and it works great now.<br />
<br />
[color=red&#93;[u&#93;[b&#93;Keep Checking back for more tutorials on how to use Mac-Radiant later on ( as i learn how to use this too)  hahahah.[/b&#93;[/u&#93;[/color&#93;<br />
<br />
To prove that I got it working.. take a looky at this :P<br />
<br />
[IMG&#93;http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture217.png[/IMG&#93;<br />
<br />
[u&#93;[b&#93;[SIZE=medium&#93;HAPPY MAPPING![/SIZE&#93;[/b&#93;[/u&#93;]]></description>
			<content:encoded><![CDATA[OK.. i know how everyone who has a mac on Nexuiz cant get MacRadiant to work.. Well.. I talked with the coder and designed of MacRadiant and got it to finaly work....<br />
<br />
As you know u need a new version if X11.. so all intell ppl will have 2.1.1 or around that so you should be set.  Now.. U need to download the intel version of MacRadiant here... [URL=http://www.badongo.com/file/9354254]http://www.badongo.com/file/9354254[/URL] ...<br />
<br />
Now... when u open the .dmg file it will make a "Volume" drive and it should look like this.. [IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture211.png[/IMG]<br />
<br />
Now right click on the MacRadiant app and click "Show Package Content"...<br />
[IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture212.png[/IMG]<br />
<br />
From there a window will pop up with one folder called  "Content" then go threw the following folders... /Content/Resources/Script ... then that script file, right click and say open with TextEdit<br />
[IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture213.png[/IMG]<br />
<br />
Now when that opens you will see all the code in that script... all you need to do is Delete the Lines (and including the lines) ... <br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>### Work around open-x11's problem with whitespace</code></div></div>
<br />
all the way to<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>export DISPLAY=`cat "&#36;display"`</code></div></div>
<br />
[IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture214.png[/IMG]<br />
[IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture215.png[/IMG]<br />
<br />
So now the script looks like this .......<br />
[IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture216.png[/IMG]<br />
<br />
And there.. YOUR DONE!  it is supposed to work now.. Wether you have OS X 10.4 or 10.5 .... this is supposed to work.. it was changed for 10.4 but I did it for my 10.5 and it works great now.<br />
<br />
[color=red][u][b]Keep Checking back for more tutorials on how to use Mac-Radiant later on ( as i learn how to use this too)  hahahah.[/b][/u][/color]<br />
<br />
To prove that I got it working.. take a looky at this :P<br />
<br />
[IMG]http://i152.photobucket.com/albums/s200/pspunited/screenshots/Picture217.png[/IMG]<br />
<br />
[u][b][SIZE=medium]HAPPY MAPPING![/SIZE][/b][/u]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[How-to&#93; Make Nexuiz a High Priority Process]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-to-Make-Nexuiz-a-High-Priority-Process.html</link>
			<pubDate>Sat, 10 May 2008 19:41:11 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-to-Make-Nexuiz-a-High-Priority-Process.html</guid>
			<description><![CDATA[Before I told you  [url=http://www.nexuizninjaz.com/forum/showthread.php?tid=194&#93;[How-to&#93; Running Nexuiz without a Window Manager[/url&#93;.<br />
Now I am going to show you how to make Nexuiz a faster and more responsive game.<br />
This tweak will also add to your FPS's.<br />
<br />
This tweak is for all versions of Un*x and win32 (a.k.a. Windows NT systems) with an installation.<br />
<br />
What do you need?<br />
 1. Un*x<br />
  Need sudo application. <br />
  Edit your /etc/sudoers file and either add you user or uncomment the wheel group and add your user to wheel group.<br />
 2. Win32<br />
  Need to be in the administration group.<br />
  Download and install [url=http://cygwin.com&#93;cygwin[/url&#93; (remember to do the 'mkpasswd' and 'mkgroup', please read the installation instructions for more info).<br />
<br />
Giving Nexuiz priority.<br />
For Un*x systems and win32 with cygwin priority is in the range from -20 to 19.<br />
-20 being the highest and 19 is the lowest priority.<br />
<br />
What does that mean?<br />
Multi-threaded Operating Systems like Un*x and win32 have a list of applications running all the time.<br />
You can see this by typing 'top' for Un*x, or viewing the task manager in win32.<br />
Applications that have higher priority or nice value for Un*x systems will get executed more frequently making them operate faster.<br />
<br />
1. For Un*x systems:<br />
#!/bin/sh<br />
sudo nice -n -20 su &#36;USER -c &#36;NEXUIZ_HOME/nexuiz<br />
<br />
Why do you have to use sudo in Un*x systems?<br />
On a Un*x system only the root can execute applications with -20 priority.<br />
Normal users can only execute applications with 0 priority.<br />
<br />
2. For win32 with cygwin:<br />
#!/bin/sh<br />
nice -n -20 &#36;NEXUIZ_HOME/nexuiz<br />
<br />
For win32 systems with cygwin you have to be in cygwin command line to execute this.]]></description>
			<content:encoded><![CDATA[Before I told you  [url=http://www.nexuizninjaz.com/forum/showthread.php?tid=194][How-to] Running Nexuiz without a Window Manager[/url].<br />
Now I am going to show you how to make Nexuiz a faster and more responsive game.<br />
This tweak will also add to your FPS's.<br />
<br />
This tweak is for all versions of Un*x and win32 (a.k.a. Windows NT systems) with an installation.<br />
<br />
What do you need?<br />
 1. Un*x<br />
  Need sudo application. <br />
  Edit your /etc/sudoers file and either add you user or uncomment the wheel group and add your user to wheel group.<br />
 2. Win32<br />
  Need to be in the administration group.<br />
  Download and install [url=http://cygwin.com]cygwin[/url] (remember to do the 'mkpasswd' and 'mkgroup', please read the installation instructions for more info).<br />
<br />
Giving Nexuiz priority.<br />
For Un*x systems and win32 with cygwin priority is in the range from -20 to 19.<br />
-20 being the highest and 19 is the lowest priority.<br />
<br />
What does that mean?<br />
Multi-threaded Operating Systems like Un*x and win32 have a list of applications running all the time.<br />
You can see this by typing 'top' for Un*x, or viewing the task manager in win32.<br />
Applications that have higher priority or nice value for Un*x systems will get executed more frequently making them operate faster.<br />
<br />
1. For Un*x systems:<br />
#!/bin/sh<br />
sudo nice -n -20 su &#36;USER -c &#36;NEXUIZ_HOME/nexuiz<br />
<br />
Why do you have to use sudo in Un*x systems?<br />
On a Un*x system only the root can execute applications with -20 priority.<br />
Normal users can only execute applications with 0 priority.<br />
<br />
2. For win32 with cygwin:<br />
#!/bin/sh<br />
nice -n -20 &#36;NEXUIZ_HOME/nexuiz<br />
<br />
For win32 systems with cygwin you have to be in cygwin command line to execute this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[How-to&#93; Make a Wiki for your clan]]></title>
			<link>http://www.nexuizninjaz.com/forum/Thread-How-to-Make-a-Wiki-for-your-clan.html</link>
			<pubDate>Thu, 08 May 2008 05:27:01 -0700</pubDate>
			<guid isPermaLink="false">http://www.nexuizninjaz.com/forum/Thread-How-to-Make-a-Wiki-for-your-clan.html</guid>
			<description><![CDATA[This is for the people who want to make a Wiki for their clan.<br />
<br />
1st step: make an account.<br />
[url&#93;http://www.wikispaces.com/[/url&#93;<br />
<br />
2d step: Make a good begin. Believe me, your homepage tells other people if you want to have a nice site or not. If it looks boring, you can see, the moderator don't spend much time for the site.<br />
<br />
3d step: Put your information on the space. Start with creating some pages in the navigation. You can modify them later.<br />
(don't put email addresses on the space without permission)<br />
<br />
For mor info:<br />
<br />
&lt;DJ&gt;:<br />
[url&#93;http://www.nexuizninjaz.com/forum/member.php?action=profile&amp;uid=70[/url&#93;<br />
<br />
Shaggy:<br />
[url&#93;http://www.nexuizninjaz.com/forum/member.php?action=profile&amp;uid=9[/url&#93;<br />
<br />
Amoebios:<br />
[url&#93;http://www.nexuizninjaz.com/forum/member.php?action=profile&amp;uid=37[/url&#93;<br />
<br />
We all have made Wikispaces. Get your info here.<br />
<br />
(Shaggy and 4m, Plz help me with putting information this thread)]]></description>
			<content:encoded><![CDATA[This is for the people who want to make a Wiki for their clan.<br />
<br />
1st step: make an account.<br />
[url]http://www.wikispaces.com/[/url]<br />
<br />
2d step: Make a good begin. Believe me, your homepage tells other people if you want to have a nice site or not. If it looks boring, you can see, the moderator don't spend much time for the site.<br />
<br />
3d step: Put your information on the space. Start with creating some pages in the navigation. You can modify them later.<br />
(don't put email addresses on the space without permission)<br />
<br />
For mor info:<br />
<br />
&lt;DJ&gt;:<br />
[url]http://www.nexuizninjaz.com/forum/member.php?action=profile&amp;uid=70[/url]<br />
<br />
Shaggy:<br />
[url]http://www.nexuizninjaz.com/forum/member.php?action=profile&amp;uid=9[/url]<br />
<br />
Amoebios:<br />
[url]http://www.nexuizninjaz.com/forum/member.php?action=profile&amp;uid=37[/url]<br />
<br />
We all have made Wikispaces. Get your info here.<br />
<br />
(Shaggy and 4m, Plz help me with putting information this thread)]]></content:encoded>
		</item>
	</channel>
</rss>