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Binds
02-20-2008, 01:44 AM
Post: #11
RE: Binds
What? lol...
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02-20-2008, 02:06 AM
Post: #12
RE: Binds
Turner Wrote:What? lol...

You don't have to worry about half > half of it. Most of it is just the menu system.

Read through the file as you would a document, I've tried to keep things organized. If you have any questions, let me know.
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02-20-2008, 03:26 PM (This post was last modified: 02-20-2008 03:27 PM by Mute Print.)
Post: #13
RE: Binds
I've added onto Turner's binds, mainly health/armor and location data to certain binds. Also, I edited some colors and fixed some waypoints.

Code:
bind z "say_team ^4ÿ^6Help me ^3ATTACK ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme"

bind x "say_team ^4ÿ^6Help me ^3DEFEND ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme"

bind c "say_team ^4ÿ^6CARRYING ^7enemy flag ^2HERE ^5@^7%l ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_here"

bind v "say_team ^4ÿ^6DROPPED ^7enemy flag ^2HERE ^5@^7%l^4;g_waypointsprite_team_here_d"

bind b "say_team ^4ÿ^6DEFENDING ^7flag carrier ^9[^7%p^9] ^2HERE ^5@^7%l ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_here"

bind n "say_team ^4ÿ^6Chasing enemy ^7flag carrier ^3HERE ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme"

bind m "say_team ^4ÿ^6Shit^9!^6: Enemy ^7flag carrier ^3ESCAPED^4"

bind u "say_team ^4ÿ^6Incoming: ^1DANGER^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_danger"

bind i "say_team ^4ÿ^7Base is ^6overrun: please purge^4"

bind o "say_team ^4ÿ^1DANGER^7, camping enemy is camping^9!^4;g_waypointsprite_team_danger_p"

bind p "say_team ^4ÿ^6Enemy base ^7is heavily defended^4"

bind k "say_team ^4ÿ^3ATTACKING^7, Leeroy Jenkins style^4"

bind l "say_team ^4ÿ^7Nevermind^4;g_waypointsprite_clear"
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02-20-2008, 04:17 PM (This post was last modified: 02-20-2008 04:26 PM by AceOfThumbs.)
Post: #14
RE: Binds
-z-, I found a little typo I think:

set nn_lHelp "^3{@^7%l^3} Find The Yellow Waypoint; g_waypointsprite_team_here"

should probably be:

set nn_lHelp "^3{@^7%l^3} Find The Yellow Waypoint; g_waypointsprite_team_helpme"
So much to do, so little time to do it
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02-20-2008, 04:24 PM
Post: #15
RE: Binds
-z-, your config looks pretty nice. Feel free to use/give out the link to the SVN version if you like.

The only reason I haven't gone public with it, is that it needs to run on Nexuiz SVN. The teaser for those that don't know is that it has a more powerful zoom control and options for voice feedback and keyboard shortcuts for the menu.
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02-20-2008, 11:18 PM
Post: #16
RE: Binds
Thanks, I actually wanted to use both :). So you know where the problem started.
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04-22-2008, 11:35 PM (This post was last modified: 04-22-2008 11:38 PM by diabolik.)
Post: #17
RE: Binds
i made some new binds. most of them are just the same as turner's. i want to thank soul for his help. please tell me if there are any errors/problems.

Code:
//binds used by attackers
alias ATTBINDS "bind KP_9 att ; bind KP_5 att1 ; bind KP_7 hlp ; bind KP_6 att2 ; bind KP_1 att3" //insert your offensive aliases here

//binds used by defenders
alias DEFBINDS "bind KP_9 def ; bind KP_1 def1 ; bind KP_7 def2 ; unbind KP_5 ; unbind KP_6" //insert your defensive aliases here

//common binds
bind KP_SLASH "BINDTOGGLE" //toggles your att/def binds
bind KP_END "HF"
bind KP_8 "attdef"
bind KP_0 "attdef1"
bind KP_4  "attdef2"
bind 3 "attdef3"
bind KP_3 "attdef4"
bind KP_2 "attdef5"

//Attacker/Defender toggle
alias "ATTACKER" "ATTBINDS ; say_team ^3Switches to ^1Attacker ; alias BINDTOGGLE DEFENDER"
alias "DEFENDER" "DEFBINDS ; say_team ^3Switches to ^2Defender ; alias BINDTOGGLE ATTACKER"
alias "BINDTOGGLE" "ATTACKER"
DEFENDER //sets default bind set to defender


// impulse #'s 17=Drop Weapon, 33="HelpMe" 34="Here" 35="Here @ cursor" 36="Here @ point of death"
// 37="Danger 38="danger @ cursor" 39="Danger @ point of death"

//attack bind aliases
alias att "say_team ^0ÿ^5Attacking^7 ^2HERE^9//^7(^1%h^7/^2%a^7)^0 ; impulse 34"
alias att1 "say_team ^0ÿ^6Dropped ^7ÆÌÁÇ ^2HERE^0; impulse 36"
alias hlp "say_team ^0ÿ^3Help me ^7ATTACK^0 ; impulse 33"
alias att2 "say_team ^0ÿ^6ALLIED ^7ÆÌÁÇ Carrier ^2HERE^0 ; impulse 34"
alias att3 "say_team ^0ÿ^5Chasing ^6ENEMY ^7ÆÌÁÇ Carrier ^2HERE ^7/(^1%h^7/^2%a^7)^0 ; impulse 34"



//defense bind aliases
alias def "say_team ^7ÿ^0ÿ^5Defending ^2HERE^9//^7(^1%h^7/^2%a^7)^0^7 ; impulse 34"
alias def1 "say_team ^0ÿ^5Protecting ^6ALLIED ^7ÆÌÁÇ Carrier ^2HERE/(^1%h^7/^2%a^7)^0 ; impulse 34"
alias def2 "say_team ^0ÿ^3Help me ^7DEFEND^0 ; impulse 34"


//common bind aliases
alias HF "say_team I Have the Flag! ; impulse 33"
alias attdef "say_team ^0ÿ^1[%p^1]^7Incoming ^1DANGER ^7^0 ; impulse 38"
alias attdef1 "say_team ^0ÿ^6ENEMY ^7ÆÌÁÇ Carrier ^6ESCAPED^0"
alias attdef2 "say_team ^0ÿ^6ENEMY ^7ÆÌÁÇ Carrier [%p] ^2HERE^0 ; impulse 35"
alias attdef3 "say_team ^0ÿ^1DANGER^7, camping enemy!^0 ; impulse 35"
alias attdef4 "say_team ^0ÿ^6Enemy Base ^7is heavily defended!^0"
alias attdef5 "say_team ^0ÿ^7Base is ^6overrun^7!^0"


//bind KP_HOME
//bind KP_UPARROW
//bind KP_PGUP
//bind KP_LEFTARROW
//bind KP_5
//bind KP_RIGHTARROW
//bind KP_END
//bind KP_DOWNARROW
//bind KP_PGDN
“Only Thing We Have to Fear Is Fear Itself” - FDR

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04-23-2008, 05:12 AM
Post: #18
RE: Binds
doesn't look bad. all the kp keys are my movement though, as i'd expected. :) to get really complex you could incorporate a customized key config like xeno did for his binds, but that's gonna add a lot of bloat, and not be too efficient to boot.

i'm particularly interested in the impulse bind sections... i was bringing waypoints up a different method, so it'll be nice to see how those work.
inficio, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Jan 2008.
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04-25-2008, 02:04 PM (This post was last modified: 05-03-2008 08:02 AM by Mute Print.)
Post: #19
RE: Binds
ctf_base.cfg! Tear it apart, it's the generic base that all my binds use. This is a very heavily edited version of Turner's binds. Edit - the binds are in English this time.

Code:
//-----TEAM MESSAGE KEYBINDS-----
//-----CLEAR PREVIOUS TEAM MESSAGES BEFORE TOGGLE-----
unbind "z"
unbind "x"
unbind "c"
unbind "v"
unbind "b"
unbind "n"
unbind "m"
unbind "u"
unbind "i"
unbind "o"
unbind "p"
unbind "k"
unbind "l"
unbind "q"

unbind "HOME"
unbind "END
unbind "INS"
unbind "DEL"
//-----GENERAL MESSAGES-----
//-----CTF MESSAGES-----
bind f "say_team ^4ÿ^3ATTACKING ^7message ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme"

bind g "say_team ^7ÿ^5DEFENDING ^7message ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme"

bind c "say_team ^4ÿ^2CARRYING ^3enemy flag ^5@^7%l ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_here"

bind v "say_team ^4ÿ^2DROPPED ^3enemy flag ^5@^7%l^4;g_waypointsprite_team_here_d"

bind b "say_team ^4ÿ^5DEFENDING ^3flag carrier ^9[^7%p^9] ^5@^7%l ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_here"

bind n "say_team ^4ÿ^1Chasing enemy ^3flag carrier ^3HERE ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme"

bind m "say_team ^4ÿ^7Enemy ^3flag carrier ^1ESCAPED^4"

bind u "say_team ^4ÿ^7Enemies approaching: ^1DANGER^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_danger"

bind i "say_team ^4ÿ^7Base is ^3overrun: ^7Please help purge^4"

bind o "say_team ^4ÿ^1DANGER, ^5camping enemy^9!^4;g_waypointsprite_team_danger_p"

bind p "say_team ^4ÿ^3Enemy base ^7is heavily ^5defended^4"

bind k "say ^7Put something ^6witty ^7here, get creative"

bind l "say_team ^4ÿ^7Nevermind, but with an interesting accompanying message^4;g_waypointsprite_clear"

bind q "say ^6X AND Y ^5Z"

bind HOME "vyes"
bind END "vno"
bind INS "menu_showteamselect"
bind DEL "spec"
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