Binds
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02-20-2008, 01:44 AM
Post: #11
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RE: Binds
What? lol...
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02-20-2008, 02:06 AM
Post: #12
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RE: Binds
Turner Wrote:What? lol... You don't have to worry about half > half of it. Most of it is just the menu system. Read through the file as you would a document, I've tried to keep things organized. If you have any questions, let me know. [url=http://maps.nexuizninjaz.com]maps.nn[/url] | [url=http://pics.nexuizninjaz.com]pics.nn[/url] | [url=http://chat.nexuizninjaz.com]chat.nn[/url] | [url=http://toolz.nexuizninjaz.com/cvar]2.5 cvar browser[/url] |
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02-20-2008, 03:26 PM
(This post was last modified: 02-20-2008 03:27 PM by Mute Print.)
Post: #13
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RE: Binds
I've added onto Turner's binds, mainly health/armor and location data to certain binds. Also, I edited some colors and fixed some waypoints.
Code: bind z "say_team ^4ÿ^6Help me ^3ATTACK ^5@^7%l^9! ^7[^1%h^9/^2%a^7]^4;g_waypointsprite_team_helpme" |
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02-20-2008, 04:17 PM
(This post was last modified: 02-20-2008 04:26 PM by AceOfThumbs.)
Post: #14
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RE: Binds
-z-, I found a little typo I think:
So much to do, so little time to do it
set nn_lHelp "^3{@^7%l^3} Find The Yellow Waypoint; g_waypointsprite_team_here" should probably be: set nn_lHelp "^3{@^7%l^3} Find The Yellow Waypoint; g_waypointsprite_team_helpme" |
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02-20-2008, 04:24 PM
Post: #15
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RE: Binds
-z-, your config looks pretty nice. Feel free to use/give out the link to the SVN version if you like.
So much to do, so little time to do it
The only reason I haven't gone public with it, is that it needs to run on Nexuiz SVN. The teaser for those that don't know is that it has a more powerful zoom control and options for voice feedback and keyboard shortcuts for the menu. |
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02-20-2008, 11:18 PM
Post: #16
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RE: Binds
Thanks, I actually wanted to use both :). So you know where the problem started.
Inspire your neighbor, they'll inspire you back.[url=http://maps.nexuizninjaz.com]maps.nn[/url] | [url=http://pics.nexuizninjaz.com]pics.nn[/url] | [url=http://chat.nexuizninjaz.com]chat.nn[/url] | [url=http://toolz.nexuizninjaz.com/cvar]2.5 cvar browser[/url] |
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04-22-2008, 11:35 PM
(This post was last modified: 04-22-2008 11:38 PM by diabolik.)
Post: #17
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RE: Binds
i made some new binds. most of them are just the same as turner's. i want to thank soul for his help. please tell me if there are any errors/problems.
“Only Thing We Have to Fear Is Fear Itself” - FDRCode: //binds used by attackers "When the power of love overcomes the love of power the world will know peace." - Jimi Hendrix |
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04-23-2008, 05:12 AM
Post: #18
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RE: Binds
doesn't look bad. all the kp keys are my movement though, as i'd expected. :) to get really complex you could incorporate a customized key config like xeno did for his binds, but that's gonna add a lot of bloat, and not be too efficient to boot.
inficio, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Jan 2008.
i'm particularly interested in the impulse bind sections... i was bringing waypoints up a different method, so it'll be nice to see how those work. |
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04-25-2008, 02:04 PM
(This post was last modified: 05-03-2008 08:02 AM by Mute Print.)
Post: #19
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RE: Binds
ctf_base.cfg! Tear it apart, it's the generic base that all my binds use. This is a very heavily edited version of Turner's binds. Edit - the binds are in English this time.
Code: //-----TEAM MESSAGE KEYBINDS----- |
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