[Contest] Map Remake/Improvement
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11-17-2008, 09:41 AM
Post: #11
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RE: [Contest] Map Remake/Improvement
Generally speaking dm maps can often also be used as TDM maps, thus a minimap file would be nice to have anyway.
[size=xx-large][/size]pirates[url=http://xeno.planetnexuiz.com/forum][img]http://xeno.planetnexuiz.com/img/sigs/scarabRedux.png[/img][/url] i support free software:http://www.fsfe.org/en/fellows/esteel my nexuiz gallery:http://www.gamepn.com/galleries.php?gallery=302&view |
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11-17-2008, 12:41 PM
Post: #12
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RE: [Contest] Map Remake/Improvement
Hey, that's great! This Community is great, I like the most people here, very helpful and great resources :-)
"Colors are a powerful weapon" - Gary Tonge
I didn't do a lot for it atm, but let's see if I can do something when I have some free time. Good luck everyone, let's PARTY! =) |
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11-17-2008, 12:48 PM
(This post was last modified: 11-17-2008 12:50 PM by Sepelio.)
Post: #13
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RE: [Contest] Map Remake/Improvement
I'm thinking of redoing 'The Death Factory' but I'll need to figure out where to start and whatever else.
Possibly not the worst mapper in the world
Need to start by making it smaller and fixing the flow, also MOAR EYE CANDY! |
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11-17-2008, 01:46 PM
Post: #14
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RE: [Contest] Map Remake/Improvement
Sepelio Wrote:I'm thinking of redoing 'The Death Factory' but I'll need to figure out where to start and whatever else. Nice man, I think it was a good start but could definitely use work. It reminded me a bit of some of those old Enemy Team Fortress maps. [url=http://maps.nexuizninjaz.com]maps.nn[/url] | [url=http://pics.nexuizninjaz.com]pics.nn[/url] | [url=http://chat.nexuizninjaz.com]chat.nn[/url] | [url=http://toolz.nexuizninjaz.com/cvar]2.5 cvar browser[/url] |
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11-23-2008, 02:34 AM
Post: #15
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RE: [Contest] Map Remake/Improvement
I'm remaking for nexuiz my old dm-icbm map I made for unreal and unreal tournament 8 or more years ago ago ago ago ago ago ago ago ago ago ago ago ago ago ago ago ago ago ago aog.
mikeeusa, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Apr 2008.
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11-23-2008, 01:28 PM
(This post was last modified: 11-23-2008 01:35 PM by Sepelio.)
Post: #16
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RE: [Contest] Map Remake/Improvement
OK I have a map to enter now. BUT! I dont want to actually enter it yet, I want some folk to take a look at it and see what I can improve. I'm going stick it in mapjutsu so not to clog this thread.
Possibly not the worst mapper in the world
Linkage: [url]http://www.nexuizninjaz.com/forum/showthread.php?tid=627[/url] |
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12-17-2008, 12:03 AM
Post: #17
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RE: [Contest] Map Remake/Improvement
Arena automatica updated to v15. I think this adds visual improvement, more cover, and more trickjump possibilty to the lower level:
mikeeusa, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Apr 2008.
[url]https://cat2.optus.nu/nexuizserv/arenaautomatica15.pk3[/url] [url]http://cat2.optus.nu:81/nexuizserv/arenaautomatica15.pk3[/url] |
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12-18-2008, 10:21 PM
Post: #18
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RE: [Contest] Map Remake/Improvement
Make soylent ctf
alpha, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Apr 2008.
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12-19-2008, 12:10 AM
Post: #19
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RE: [Contest] Map Remake/Improvement
Actually, that's a good idea. I might do that!!!! Thank you!
[url=http://dojov2.nexuizninjaz.com][img]http://dojov2.nexuizninjaz.com/css/img/signature.png[/img][/url]
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01-09-2009, 06:48 AM
Post: #20
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RE: [Contest] Map Remake/Improvement
I hereby submit Roundel-Remix (haha), as the others may still need another revision.
Ore wa kami.
Link: [url]http://www.nexuizninjaz.com/forum/showthread.php?tid=681[/url] |
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