Growing interest with the physics
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05-21-2008, 12:21 PM
Post: #11
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RE: Growing interest with the physics
The person that just made a kill has a huge advantage over the person respawning because they already have a significant speed advantage. Also there are a few area where you can watch 2 spawn points, which gives you a 1/3 chance of being spawn rapped upon spawning if they happen to be there, which might be too high.
vbraun, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Mar 2008.
I'll keep tricking people to play with nanl on. |
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05-21-2008, 02:32 PM
Post: #12
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RE: Growing interest with the physics
So far, I haven't done very well with the [b]New Movement[/b] (NM?) physics. I'm gonna keep working at it to get familiar with it though.
Dokujisan, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Dec 2007.
The added air movement is so strange that is just throws me off. I miss ledges and bump into things a lot. You know how people often strafe while doing a combo? Well, I'm just now getting used to my timing with that in regular mode, but I fail when it comes to NM. (I'm just gonna keep calling it that until some other name gets mentioned :P ) I can see how it would work better for maps like stormkeep as opposed to soylent. I was playing a 2v2TDM with icky, vbraun and machine on stormkeep last week and it seemed so easy for the other team to run through the map to find me after a respawn. That's one of the things I like about stormkeep, that you aren't as likely to get spawn raped because it's more spread out than other 1v1 maps. I can't say I was very happy with the physics that time. |
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05-22-2008, 01:40 AM
Post: #13
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RE: Growing interest with the physics
Runningman Remix is just tons of fun with the new physics, it might even be too easy to move.
vbraun, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Mar 2008.
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