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Nexuiz Ninjaz Suggestions
11-24-2007, 11:17 PM (This post was last modified: 11-24-2007 11:38 PM by -z-.)
Post: #11
RE: Nexuiz Ninjaz Suggestions
Oh, it's not something we'll have to live with, I'll fix it :). Thanks for the suggestion.

Edit: fixed
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12-07-2007, 11:20 PM
Post: #12
RE: Nexuiz Ninjaz Suggestions
a general "COMMANDS IN CONSOLE" thread ...

like:

vcall --> set up a vote

timelimit -1 --> will end the map, when voted
kick < [i]Playername[/i] > --> kicks Player
status --> shows status

i hope you see what i mean ...
but not the "essencially" commands like above or the hook ... or ... blah blah blah ...
also things like

r_showsurfaces 1

(more uncommon commands, but still a little useful)


AND: sorry for my spelling - 4:22h in the morning AND after 7 beer ^-^
g'night
- this text has been written by ignoring all known forms of orthography -
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01-09-2009, 05:14 AM
Post: #13
RE: Nexuiz Ninjaz Suggestions
Hi z, Love nexuizninjaz , I'd like to see some operatable vehicles. If you need help I can help you but very limtedly. Thanks
Cssniper, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Jan 2009.
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01-12-2009, 09:29 PM
Post: #14
RE: Nexuiz Ninjaz Suggestions
cssniper, I think you are confused. The Nexuiz Ninjaz are a group of players of the game [url=http://www.nexuiz.com]Nexuiz[/url]. We don't directly develop game code though some ninjaz do submit patches from time to time. This request is more appropriate for the [url=http://www.alientrap.org/forums]alien trap forums[/url]. Though, this has been asked before and there have been some experiments / proof of concepts developed for the Dark Places engine (the game engine Nexuiz runs on). I expect to see something like this in the future.
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