Teaching map ideas
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07-07-2008, 08:15 AM
Post: #11
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RE: Teaching map ideas
1.You see the sky is a bit silly how i get the normal shader?:icon_redface:
[url=http://www.mediafire.com/Sven94GER]>My Mediafire Channel<[/url]2.from my last post: If you have a idea for another trainingroom then made this with gtk radiant(or another radiant) and upload it .Then ill add it into the mainlevel... How did you find this idea -My Maps -My Screenshots [url=http://www.mediafire.com/download.php?tnwntk2ndqj]-IMG TO MAP (link that work)[/url] [url=http://www.mediafire.com/download.php?2nd3kvhwqjj]-My modified effectinfo[/url] |
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07-07-2008, 09:37 PM
(This post was last modified: 07-07-2008 09:38 PM by -z-.)
Post: #12
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RE: Teaching map ideas
This is great. I love where you went with this and I can really see this being a smash hit. The screenshots look amazing. I tried it out and unfortunately a lot of textures didn't load. I got a lot of errors too. This happened on both my laptop and desktop. MooKow had the same problem.
Inspire your neighbor, they'll inspire you back.:( Also, maybe MooKow and you can collaborate ideas on this? The blend of the two would be magnificent. Once I get some things sorted out we can get this in a repository. [url=http://maps.nexuizninjaz.com]maps.nn[/url] | [url=http://pics.nexuizninjaz.com]pics.nn[/url] | [url=http://chat.nexuizninjaz.com]chat.nn[/url] | [url=http://toolz.nexuizninjaz.com/cvar]2.5 cvar browser[/url] |
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07-08-2008, 01:25 PM
Post: #13
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RE: Teaching map ideas
Thats bad!
[url=http://www.mediafire.com/Sven94GER]>My Mediafire Channel<[/url]I will going to find the best solution for this problem -My Maps -My Screenshots [url=http://www.mediafire.com/download.php?tnwntk2ndqj]-IMG TO MAP (link that work)[/url] [url=http://www.mediafire.com/download.php?2nd3kvhwqjj]-My modified effectinfo[/url] |
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07-09-2008, 05:29 AM
Post: #14
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RE: Teaching map ideas
Sven Wrote:Thats bad! Ok, what -z- said about collaborating, I love the idea! Actually, I would love to use your "outside arena" for the Putting it all Together lesson. I also admire the idea of Beginner and Advanced rooms! A small little update to all: I plan to be adding a target practice area and such to thedojo |
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07-09-2008, 06:20 AM
Post: #15
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RE: Teaching map ideas
Well. I thought I'd put some add input
GT Goals:In a training map, I'd really love to see: 1. A little room for single weapon fighting 2. A Long room to work on speed [url]http://pics.nexuizninjaz.com/files/aflieltmtz8dvgz1ceyw.jpg[/url] - Become a stronger clan, speed and skill. - Be a part of the community. |
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07-11-2008, 08:55 PM
(This post was last modified: 07-11-2008 08:56 PM by AceOfThumbs.)
Post: #16
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RE: Teaching map ideas
Sorry, I didn't reply here sooner Sven. I think you have a good start here. You did some nice modeling work to match the photo of the dojo.
So much to do, so little time to do it
The latest version of Moo's map has your outside area as a room, so I guess you are combining the maps which is cool. Thanks for your work on this. Shaggy, you should post your speed room idea on the other map thread and add some more detail about what you mean. I remember in your class you had a really nice demonstration of lasering off a corner. Here is the other map thread: [url]http://www.nexuizninjaz.com/forum/showthread.php?tid=375&page=last[/url] |
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02-01-2009, 03:28 AM
Post: #17
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RE: Teaching map ideas
I'm glad to see your work Sven.I also know takeshi's castle but i didn't have the idea through it.
[url=http://www.photocameradeals.com/Categories/Digital%20Cameras.html]all about photography[/url]
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