The NinjaSpeed Challenge!
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01-12-2008, 02:12 AM
Post: #31
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RE: The NinjaSpeed Challenge!
Harhar, -z-, getting ready for a counter-offensive? :D
[url=http://www.nexuizninjaz.com/forum/showthread.php?tid=113&pid=477#pid477]Mr. Bougo, blah blah blah blah Dec 2007.[/url]
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01-13-2008, 05:50 AM
Post: #32
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RE: The NinjaSpeed Challenge!
anyone here figured out how the speedrun mode works ? in SVN
UrbanShenkie, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Jan 2008.
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01-14-2008, 02:36 AM
Post: #33
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RE: The NinjaSpeed Challenge!
Yep, just set a personal waypoint, g_waypointsprite_personal then use impulse 77 to teleport to it, and enable the speedrun mode.
[url=http://www.nexuizninjaz.com/forum/showthread.php?tid=113&pid=477#pid477]Mr. Bougo, blah blah blah blah Dec 2007.[/url]
When you catch the flag, you'll get a countdown where you usually see the map time, and when it reaches 0, you'll be teleported back to your waypoint, health restored, ammo and stuff, and the flag will be returned. The speedrun mode ends when you die, just impulse 77 back then |
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01-18-2008, 11:35 AM
Post: #34
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RE: The NinjaSpeed Challenge!
I still dint figured it out , how to enable the speedrunmode , thought it was g_speedrun but wasnt there ?
UrbanShenkie, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Jan 2008.
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01-18-2008, 01:25 PM
(This post was last modified: 01-18-2008 01:25 PM by -z-.)
Post: #35
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RE: The NinjaSpeed Challenge!
UrbanShenkie Wrote:I still dint figured it out , how to enable the speedrunmode , thought it was g_speedrun but wasnt there ? None of these runs were actually done using Revenant's speed mod. But the speed mod is enabled by running Nexuiz with [b]-game nexrun[/b]. i.e. Run... "C:\Nexuiz\nexuiz.exe -game nexrun" [url=http://maps.nexuizninjaz.com]maps.nn[/url] | [url=http://pics.nexuizninjaz.com]pics.nn[/url] | [url=http://chat.nexuizninjaz.com]chat.nn[/url] | [url=http://toolz.nexuizninjaz.com/cvar]2.5 cvar browser[/url] |
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01-18-2008, 02:20 PM
Post: #36
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RE: The NinjaSpeed Challenge!
-z- Wrote:UrbanShenkie Wrote:I still dint figured it out , how to enable the speedrunmode , thought it was g_speedrun but wasnt there ? z, he's talking about the impulse 77 feature that will be present in 2.4 on it's release. It basically sends you back to your waypoint with spawn health/armor and ammo if you're not going to beat the current record capture time. [img]http://img266.imageshack.us/img266/8673/haseosigna4.jpg[/img] |
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01-18-2008, 04:09 PM
(This post was last modified: 01-18-2008 04:10 PM by Mr. Bougo.)
Post: #37
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RE: The NinjaSpeed Challenge!
UrbanShenkie Wrote:I still dint figured it out , how to enable the speedrunmode , thought it was g_speedrun but wasnt there ? I said it in my message, the speedrunmode is [b]automatically[/b] enabled when you use [b]impulse 77[/b] |
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01-18-2008, 04:33 PM
Post: #38
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RE: The NinjaSpeed Challenge!
Ahhh I see. Sorry for the confusion and thanks for the info!
Inspire your neighbor, they'll inspire you back.[url=http://maps.nexuizninjaz.com]maps.nn[/url] | [url=http://pics.nexuizninjaz.com]pics.nn[/url] | [url=http://chat.nexuizninjaz.com]chat.nn[/url] | [url=http://toolz.nexuizninjaz.com/cvar]2.5 cvar browser[/url] |
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01-19-2008, 11:09 AM
Post: #39
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RE: The NinjaSpeed Challenge!
Someone really needs to update the record times on the opening post :-/
Deny The Design[img]http://img266.imageshack.us/img266/8673/haseosigna4.jpg[/img] |
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01-21-2008, 02:35 AM
Post: #40
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RE: The NinjaSpeed Challenge!
* Mr. Bougo looks at pavlvs
[url=http://www.nexuizninjaz.com/forum/showthread.php?tid=113&pid=477#pid477]Mr. Bougo, blah blah blah blah Dec 2007.[/url]
(no, not with THAT look) |
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