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The Dojo-- My idea for a teaching map
07-31-2008, 11:06 PM
Post: #61
RE: The Dojo-- My idea for a teaching map
AceOfThumbs Wrote:Dokujisan was helping me with my nex aim and wecame up with the idea that it would be incredibly useful to have bots that move in a prescribed pattern or set of patterns. I have no idea how to go about doing that, but it would be fantastic for practice.

The moving targets are great, but bots would be even better. If you could get a bot to do the side to side thing a bit, then move forward and back at the same time to make a figure 8, bunnyhopping sometimes, laser jumping with air control, etc...

Ace, I think blender can export to .md3, and can read .zyms, so if someone can find a .zym of his/her favorite model, i can make it move and it would look similar to a bot. I do not know how to use blender unfortunately, so someone else can help with this also! :D

-z- Wrote:On a similar note, I was hoping bots could actually show players how to complete a course. Not by way of calculations though, a recording of a ninja completing the objective. Much like a ghost effect in racing games. I haven't looked into it yet but I thought I remembered defrag having this (?) so my hopes are high.

That would be an idea, and a great one to add into Bougo's teaching mod.
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08-01-2008, 07:44 AM
Post: #62
RE: The Dojo-- My idea for a teaching map
Copied from another thread:

Could you add a jump pad to the target practice room so that you fly (pretty fast) long way passing each target? Best would be to have different jump pads at different speeds. Also add a mortar in there also for weapon combo/target practice. This allows you to use the jump pads and still shoot at every target.
vbraun, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Mar 2008.
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08-01-2008, 03:58 PM
Post: #63
RE: The Dojo-- My idea for a teaching map
vbraun Wrote:Copied from another thread:

Could you add a jump pad to the target practice room so that you fly (pretty fast) long way passing each target? Best would be to have different jump pads at different speeds. Also add a mortar in there also for weapon combo/target practice. This allows you to use the jump pads and still shoot at every target.

This sounds like a smart idea, or 2 smart ideas. I think we'll have this done by v1r9!
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09-27-2008, 07:27 PM
Post: #64
RE: The Dojo-- My idea for a teaching map
Hey moo. I love this map. I can't wait for the latest version.
I AM ALPHACARNI. LEADER OF THE ARMOREDCARNIS
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10-17-2008, 12:58 PM
Post: #65
RE: The Dojo-- My idea for a teaching map
thx for creating this map moo i love it
Cormag, trained in the ancient art of the nexuiz ninja

Also founder of Nexuiz Bootcamp with my friend Flandag send me a message if you need to know anything about it
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10-27-2008, 04:43 PM
Post: #66
RE: The Dojo-- My idea for a teaching map
Moo Wrote:
vbraun Wrote:Copied from another thread:

Could you add a jump pad to the target practice room so that you fly (pretty fast) long way passing each target? Best would be to have different jump pads at different speeds. Also add a mortar in there also for weapon combo/target practice. This allows you to use the jump pads and still shoot at every target.

This sounds like a smart idea, or 2 smart ideas. I think we'll have this done by v1r9!



Good, I like both those ideas.Icon_mrgreen, lol.
DRblood666, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Oct 2008.
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