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The Dojo-- My idea for a teaching map
07-10-2008, 12:38 PM
Post: #31
RE: The Dojo-- My idea for a teaching map
-z- Wrote:[20:41:40] <MooKow> did you test out the latest thedojo map?
[20:42:44] <[-z-]> It's coming together nicely
[20:42:50] <[-z-]> I like the addition of the colors
[20:42:58] <[-z-]> I looks like you fixed up some rooms a bit
[20:43:03] <[-z-]> A few things I'd like to see:
[20:43:11] <[-z-]> - portal at the end of the strafing room
[20:43:58] <MooKow> yes?
[20:44:00] <[-z-]> - longer bunny hopping with size differences in the gaps, maybe some pilars thrown in for an added challenge (have two or more rows though, easy to difficult)
[20:44:04] <MooKow> ok
[20:44:36] <[-z-]> - taller pillars in the laser jumping room
[20:44:40] <[-z-]> bigger room in general
[20:44:45] <[-z-]> maybe 5 times the size
[20:45:00] <MooKow> well, could you, if not done already, post this up on the forumz? I'm in my Linux and I map in my windows
[20:45:00] <[-z-]> I want this room to look somewhat intimidating
[20:45:02] <MooKow> yea
[20:45:04] <[-z-]> not overbearing
[20:45:07] <[-z-]> okay
[20:45:08] <MooKow> wait why intimidating?
[20:45:22] <Dokujisan> whoa
[20:45:23] <[-z-]> So once they understand the concept, they can see how easy it is :)

AHAHAHAHAHAHAHAHAHAH!!!! lazy imo >.<. ok, I'll get to some of this mentioned.
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07-10-2008, 03:26 PM
Post: #32
RE: The Dojo-- My idea for a teaching map
I like the new additions. The target practice room is fantastic! I didn't know you could make the targets move.

Is there an easy way to control their speed? I think they are at a good speed for beginners, but it would be nice to have a button that you could press or shoot that would make them faster. Or maybe just add more stalls that have the targets moving quicker.
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07-10-2008, 04:31 PM
Post: #33
RE: The Dojo-- My idea for a teaching map
AceOfThumbs Wrote:I like the new additions. The target practice room is fantastic! I didn't know you could make the targets move.

Is there an easy way to control their speed? I think they are at a good speed for beginners, but it would be nice to have a button that you could press or shoot that would make them faster. Or maybe just add more stalls that have the targets moving quicker.

Alright. That means to expand the target practice room also? Got it.
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07-10-2008, 06:17 PM
Post: #34
RE: The Dojo-- My idea for a teaching map
OK All, I have updated the map. The laser room has been enlarged, the tele in the strafing room fixed, and also the target practice room has been improved. Dokujisan, your versioned link is [url=http://bmbanker.googlepages.com/thedojo_v1.pk3]here[/url].
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07-10-2008, 06:35 PM
Post: #35
RE: The Dojo-- My idea for a teaching map
Probably not possible, but it'd be awesome to have a "clone launcher". Press a button and BAM a player/clone is thrown in the air and you have to hit with a weapon before it hits the ground. :D
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07-10-2008, 06:53 PM
Post: #36
RE: The Dojo-- My idea for a teaching map
I think there is a video where someone (Mr Bougo?) created something like that, an entity that created clones.
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07-10-2008, 07:03 PM
Post: #37
RE: The Dojo-- My idea for a teaching map
nifrek Wrote:Probably not possible, but it'd be awesome to have a "clone launcher". Press a button and BAM a player/clone is thrown in the air and you have to hit with a weapon before it hits the ground. :D

That would SIMPLY be awesome! Seen MrBougo's video on it so please talk to him and make that happen!
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07-10-2008, 07:33 PM
Post: #38
RE: The Dojo-- My idea for a teaching map
Deaf OAT Wrote:
nifrek Wrote:Probably not possible, but it'd be awesome to have a "clone launcher". Press a button and BAM a player/clone is thrown in the air and you have to hit with a weapon before it hits the ground. :D

That would SIMPLY be awesome! Seen MrBougo's video on it so please talk to him and make that happen!

Ok guys lets try to keep on topic here lolz.
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07-11-2008, 07:28 PM (This post was last modified: 07-11-2008 08:08 PM by AceOfThumbs.)
Post: #39
RE: The Dojo-- My idea for a teaching map
I don't think anyone expects an endless stream of changes to the map. Thanks for incorporating so many of these suggestions.

The recent changes to the target practice are very nice. The faster targets are closer to the speed that players move at. Of course, a bunny hopper or someone flying off a launch pad is even faster. If a couple of stalls were made even faster, I think it would be useful for practice.

The different heights on the laser jump room are good. I was thinking about the lava, though, and wonder if that is really a good idea. The problem is that if you fall, you come back in the hall and have to make your way back to the laser jump room to join the class. Also, this means you can't try jumping to the different heights from the ground, but only from top to top.
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07-11-2008, 07:59 PM
Post: #40
RE: The Dojo-- My idea for a teaching map
AceOfThumbs Wrote:I don't think anyone expects an endless stream of changes to the map. Thanks for incorporating so many of these suggestions.

The recent changes to the target practice are very nice. The faster targets are closer to the speed that players to move at. Of course, a bunny hopper or someone flying off a launch pad is even faster. If a couple of stalls were made even faster, I think it would be useful for practice.

The different heights on the laser jump room are good. I was thinking about the lava, though, and wonder if that is really a good idea. The problem is that if you fall, you come back in the hall and have to make your way back to the laser jump room to join the class. Also, this means you can't try jumping to the different heights from the ground, but only from top to top.

Ok, i have just updated the map. -z- is now helping with production of the map and if you feel as if you want to help also, ask him.
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