The Dojo-- My idea for a teaching map
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07-10-2008, 12:38 PM
Post: #31
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RE: The Dojo-- My idea for a teaching map
-z- Wrote:[20:41:40] <MooKow> did you test out the latest thedojo map? AHAHAHAHAHAHAHAHAHAH!!!! lazy imo >.<. ok, I'll get to some of this mentioned. |
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07-10-2008, 03:26 PM
Post: #32
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RE: The Dojo-- My idea for a teaching map
I like the new additions. The target practice room is fantastic! I didn't know you could make the targets move.
So much to do, so little time to do it
Is there an easy way to control their speed? I think they are at a good speed for beginners, but it would be nice to have a button that you could press or shoot that would make them faster. Or maybe just add more stalls that have the targets moving quicker. |
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07-10-2008, 04:31 PM
Post: #33
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RE: The Dojo-- My idea for a teaching map
AceOfThumbs Wrote:I like the new additions. The target practice room is fantastic! I didn't know you could make the targets move. Alright. That means to expand the target practice room also? Got it. |
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07-10-2008, 06:17 PM
Post: #34
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RE: The Dojo-- My idea for a teaching map
OK All, I have updated the map. The laser room has been enlarged, the tele in the strafing room fixed, and also the target practice room has been improved. Dokujisan, your versioned link is [url=http://bmbanker.googlepages.com/thedojo_v1.pk3]here[/url].
[url=http://dojov2.nexuizninjaz.com][img]http://dojov2.nexuizninjaz.com/css/img/signature.png[/img][/url]
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07-10-2008, 06:35 PM
Post: #35
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RE: The Dojo-- My idea for a teaching map
Probably not possible, but it'd be awesome to have a "clone launcher". Press a button and BAM a player/clone is thrown in the air and you have to hit with a weapon before it hits the ground. :D
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07-10-2008, 06:53 PM
Post: #36
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RE: The Dojo-- My idea for a teaching map
I think there is a video where someone (Mr Bougo?) created something like that, an entity that created clones.
Dokujisan, proud to be a member of Nexuiz Ninjaz - Practicing the Ninja Art of Nexuiz since Dec 2007.
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07-10-2008, 07:03 PM
Post: #37
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RE: The Dojo-- My idea for a teaching map
nifrek Wrote:Probably not possible, but it'd be awesome to have a "clone launcher". Press a button and BAM a player/clone is thrown in the air and you have to hit with a weapon before it hits the ground. :D That would SIMPLY be awesome! Seen MrBougo's video on it so please talk to him and make that happen! |
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07-10-2008, 07:33 PM
Post: #38
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RE: The Dojo-- My idea for a teaching map
Deaf OAT Wrote:nifrek Wrote:Probably not possible, but it'd be awesome to have a "clone launcher". Press a button and BAM a player/clone is thrown in the air and you have to hit with a weapon before it hits the ground. :D Ok guys lets try to keep on topic here lolz. |
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07-11-2008, 07:28 PM
(This post was last modified: 07-11-2008 08:08 PM by AceOfThumbs.)
Post: #39
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RE: The Dojo-- My idea for a teaching map
I don't think anyone expects an endless stream of changes to the map. Thanks for incorporating so many of these suggestions.
So much to do, so little time to do it
The recent changes to the target practice are very nice. The faster targets are closer to the speed that players move at. Of course, a bunny hopper or someone flying off a launch pad is even faster. If a couple of stalls were made even faster, I think it would be useful for practice. The different heights on the laser jump room are good. I was thinking about the lava, though, and wonder if that is really a good idea. The problem is that if you fall, you come back in the hall and have to make your way back to the laser jump room to join the class. Also, this means you can't try jumping to the different heights from the ground, but only from top to top. |
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07-11-2008, 07:59 PM
Post: #40
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RE: The Dojo-- My idea for a teaching map
AceOfThumbs Wrote:I don't think anyone expects an endless stream of changes to the map. Thanks for incorporating so many of these suggestions. Ok, i have just updated the map. -z- is now helping with production of the map and if you feel as if you want to help also, ask him. |
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