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The Dojo-- My idea for a teaching map
07-01-2008, 06:12 PM
Post: #11
RE: The Dojo-- My idea for a teaching map
I really like where you are going with this. The design is unique and compliments the website theme as you said. The black makes things a little confusing, you might want to give it a texture or a maybe make some of it reflective like on the map [b]moonstone[/b]?

The things you did with the icons swirling above the teleporters is fabulous. I shared with you my idea of challenges for each skill or 'jutsu' but I will repeat it here for everyone else. I would like to have for example, in the laser room, pillars in lava and the player has to laser from one to the next and finally reach the goal. There should be flags available to allow the player to time themselves and warps back to the main room upon completion.

Also, I'd like to make you a graphic for 'the dojo' when I get back.

Keep up the great work :)
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07-01-2008, 07:04 PM
Post: #12
RE: The Dojo-- My idea for a teaching map
-z- Wrote:I really like where you are going with this. The design is unique and compliments the website theme as you said.

Thank you! :D

-z- Wrote:The black makes things a little confusing, you might want to give it a texture or a maybe make some of it reflective like on the map [b]moonstone[/b]?

I've taken a look around the moonstone shader file....It's impossible to find a shiny texture as found in moonstone. But, I took a look at the DSIGlass texture, took out the transparency, and the shine from that is fine. Also, I plan to add a skybox, as I have said in IRC. Upon addition of the skybox, the wall textures will be much more simple, maybe a black-to-grey gradient with grey being at the top.

-z- Wrote:The things you did with the icons swirling above the teleporters is fabulous. I shared with you my idea of challenges for each skill or 'jutsu' but I will repeat it here for everyone else.

Once again, thanks

-z- Wrote:I would like to have for example, in the laser room, pillars in lava and the player has to laser from one to the next and finally reach the goal. There should be flags available to allow the player to time themselves and warps back to the main room upon completion.

I didn't think of that! I will do that.

-z- Wrote:Also, I'd like to make you a graphic for 'the dojo' when I get back.

Keep up the great work :)

Ok, the dimensions for the filler "thedojo" image are 1000x300, so if you follow those dimensions, and have a similar grey color as background, it should fit smoothly!
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07-02-2008, 10:16 PM
Post: #13
RE: The Dojo-- My idea for a teaching map
Alright, the thread is updated, with new pictures and a newer version of the map! If you can, I need all the ideas that I can get, so if you have even a small idea, i can probably work it into the map.
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07-03-2008, 05:31 AM
Post: #14
RE: The Dojo-- My idea for a teaching map
You know the Matrix film? The "infamous" fight between Neo and Morpheus in a training place just after Neo learnt all the ninjaz stuffs? That place would be really cool to modify in ur current map to look like that, with 2 or 3 floors (levels) on the side of the room so that newbies can be taught how to laser jump to there?

Just throwing balls here :)
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07-03-2008, 10:40 AM
Post: #15
RE: The Dojo-- My idea for a teaching map
I like the futuristic designIcon_smile
Awesome(i find)
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07-03-2008, 10:50 AM
Post: #16
RE: The Dojo-- My idea for a teaching map
Deaf OAT Wrote:You know the Matrix film? The "infamous" fight between Neo and Morpheus in a training place just after Neo learnt all the ninjaz stuffs? That place would be really cool to modify in ur current map to look like that, with 2 or 3 floors (levels) on the side of the room so that newbies can be taught how to laser jump to there?

Just throwing balls here :)
Lolz XD. There's already a place for laser jumping, and I've only seen the matrix once, and that was when I was younger. I don't seem to remember that fight. But thanks for the ideas, although that one is a bit extreme XD

Sven Wrote:I like the futuristic designIcon_smile
Awesome(i find)

Thanks Sven XD
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07-03-2008, 03:53 PM
Post: #17
RE: The Dojo-- My idea for a teaching map
Nice... looking much better.

- The bunny hopping room is on the right track, maybe make it longer and start increasing the space in between the pads much like quake 3 defrag maps... check out the map "santastansanta" for such pads.
- The laser room has the right concept but I can jump from pad to pad. I think you should spread it out more, maybe make it longer and ~force~ the player to laser from one pillar to the next
- The strafing room again is on the right track but I think it needs to be spread out a little more, maybe add multiple pathways
- The weapon room, I think the line of weapons should be spread apart a little more to avoid having players pick up two sets of weapons each

Overall, I like the improvements, the map is really starting to come together. The reflections on the avatars looks great. The pillars however, may cause too much lag for players with less than great graphics card.

Keep up the good work. I'll be able to give you better feedback when I'm on my desktop.
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07-03-2008, 04:12 PM
Post: #18
RE: The Dojo-- My idea for a teaching map
-z- Wrote:Nice... looking much better.

- The bunny hopping room is on the right track, maybe make it longer and start increasing the space in between the pads much like quake 3 defrag maps... check out the map "santastansanta" for such pads.

I'll do that!

-z- Wrote:- The laser room has the right concept but I can jump from pad to pad. I think you should spread it out more, maybe make it longer and ~force~ the player to laser from one pillar to the next

Eh, I'll do that, but remember....They're only beginners.

-z- Wrote:- The strafing room again is on the right track but I think it needs to be spread out a little more, maybe add multiple pathways

Mmk

-z- Wrote:- The weapon room, I think the line of weapons should be spread apart a little more to avoid having players pick up two sets of weapons each

Ok

-z- Wrote:Overall, I like the improvements, the map is really starting to come together. The reflections on the avatars looks great. The pillars however, may cause too much lag for players with less than great graphics card.

Keep up the good work. I'll be able to give you better feedback when I'm on my desktop.

Well, not really too much lag from those...It's faked, if you know what i mean. It's a pillar of DSIGlass texture infront of the actual pillar itself. And, I'll get to work on that stuff immediately XD
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07-04-2008, 03:02 AM
Post: #19
happy RE: The Dojo-- My idea for a teaching map
I have a idea with which you can train aloneIcon_smile:
[img]http://www.imgimg.de/uploads/idea77f113d3jpg.jpg[/img]Icon_smile
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07-04-2008, 03:14 AM
Post: #20
RE: The Dojo-- My idea for a teaching map
Wow, this might help. Great idea.
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